Global Information Lookup Global Information

Crowd simulation information


Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters.[1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training,[2] architecture and urban planning,[3] and evacuation simulation.[4]

Crowd simulation may focus on aspects that target different applications. For realistic and fast rendering of a crowd for visual media or virtual cinematography, reduction of the complexity of the 3D scene and image-based rendering are used,[5] while variations (changes) in appearance help present a realistic population.[6][7]

In games and applications intended to replicate real-life human crowd movement, like in evacuation simulations, simulated agents may need to navigate towards a goal, avoid collisions, and exhibit other human-like behavior. Many crowd steering algorithms have been developed to lead simulated crowds to their goals realistically. Some more general systems are researched that can support different kinds of agents (like cars and pedestrians),[8] different levels of abstraction (like individual and continuum),[9] agents interacting with smart objects,[10] and more complex physical and social dynamics.[11]

  1. ^ Thalmann, Daniel (2016). "Crowd Simulation". Encyclopedia of Computer Graphics and Games. pp. 1–8. doi:10.1007/978-3-319-08234-9_69-1. ISBN 978-3-319-08234-9.
  2. ^ http://cc.ist.psu.edu/BRIMS/archives/2007/papers/07-BRIMS-025.pdf Archived 2016-12-21 at the Wayback Machine Jérôme Comptdaer, Emmanuel Chiva, Stéphane Delorme, Henri Morlaye, Jérôme Volpoët, Multi-scale behavioral models for urban crisis training simulation.
  3. ^ Drettakis, George; Roussou, Maria; Reche, Alex; Tsingos, Nicolas (2007). "Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning" (PDF). Presence: Teleoperators and Virtual Environments. 16 (3): 318–32. doi:10.1162/pres.16.3.318. S2CID 15945042.
  4. ^ Gwynne, S.; Galea, E.R.; Owen, M.; Lawrence, P.J.; Filippidis, L. (1999). "A review of the methodologies used in the computer simulation of evacuation from the built environment". Building and Environment. 34 (6): 741–9. doi:10.1016/S0360-1323(98)00057-2.
  5. ^ Tecchia, Franco; Loscos, Celine; Chrysanthou, Yiorgos (2002). "Visualizing Crowds in Real-Time". Computer Graphics Forum. 21 (4): 753–65. doi:10.1111/1467-8659.00633. S2CID 17920285.
  6. ^ Thalmann, Daniel; Grillon, Helena; Maim, Jonathan; Yersin, Barbara (2009). "Challenges in Crowd Simulation". 2009 International Conference on CyberWorlds. pp. 1–12. CiteSeerX 10.1.1.365.5045. doi:10.1109/CW.2009.23. ISBN 978-1-4244-4864-7. S2CID 12214496.
  7. ^ Maim, J.; Yersin, B.; Thalmann, D. (2009). "Unique Character Instances for Crowds". IEEE Computer Graphics and Applications. 29 (6): 82–90. doi:10.1109/MCG.2009.129. PMID 24806782. S2CID 13903301.
  8. ^ Chao, Qianwen; Deng, Zhigang; Jin, Xiaogang (2015). "Vehicle-pedestrian interaction for mixed traffic simulation". Computer Animation and Virtual Worlds. 26 (3–4): 405–12. doi:10.1002/cav.1654. S2CID 15616437.
  9. ^ Sewall, Jason; Wilkie, David; Lin, Ming C. (2011). "Interactive hybrid simulation of large-scale traffic". ACM Transactions on Graphics. 30 (6): 1. doi:10.1145/2070781.2024169.
  10. ^ Kallmann, Marcelo; Thalmann, Daniel (1999). "Modeling Objects for Interaction Tasks". Computer Animation and Simulation '98. Eurographics. pp. 73–86. CiteSeerX 10.1.1.550.2013. doi:10.1007/978-3-7091-6375-7_6. ISBN 978-3-211-83257-8.
  11. ^ http://dl.acm.org/citation.cfm?id=1272705 Pelechano, N. and Allbeck, J. M. and Badler, N. I. Controlling individual agents in high-density crowd simulation. In Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. ISBN 978-1-59593-624-0

and 23 Related for: Crowd simulation information

Request time (Page generated in 0.9113 seconds.)

Crowd simulation

Last Update:

Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. It is commonly used to create virtual...

Word Count : 7429

Crowd

Last Update:

Studies have shown that human crowds move in ways that resemble fluid, and can be modeled by such methods as particle simulation and statistical physics. Similar...

Word Count : 1904

Crowd analysis

Last Update:

analysis can range from video game crowd simulation to security and surveillance. Due to population growth, crowd analysis has become a major interest...

Word Count : 1010

Swarm intelligence

Last Update:

that deal with finding better paths through graphs. Artificial 'ants'—simulation agents—locate optimal solutions by moving through a parameter space representing...

Word Count : 4570

List of Maya plugins

Last Update:

Plugin Compatibility Description Golaem Crowd 2011-2018 (Windows/Linux: 32 & 64-bit) Simulates complex and controllable characters. Miarmy 2012/2013 (Windows/Linux/Mac...

Word Count : 41

Crowd control

Last Update:

Fresno Bee. Managing a crowd - illustrated article with crowd management tips and tricks uCrowds: an example of a crowd simulation software package...

Word Count : 816

Phong shading

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 610

Crowd scene

Last Update:

Soraia Raupp (2012), Crowd Simulation, Springer, ISBN 9781447144496 Schnapp, Jeffrey Thompson; Tiews, Matthew (2006), Crowds, Stanford University Press...

Word Count : 140

Viewing frustum

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 503

Massive animation

Last Update:

to: Crowd simulation technology for generating crowd-related visual effects for film and television MASSIVE (software) (Multiple Agent Simulation System...

Word Count : 69

3D computer graphics

Last Update:

3-D modeling). Models can also be produced procedurally or via physical simulation. Basically, a 3-D model is formed from points called vertices that define...

Word Count : 1847

Daniel Thalmann

Last Update:

Jonathan Maim, Barbara Maim, Daniel Thalmann, Crowd Simulation, 2006 Helena Grillon, Daniel Thalmann, Attention Crowds, 2007 EPFL VRLab demos, YouTube Channel...

Word Count : 715

Golaem Crowd

Last Update:

Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable character crowds based on independent agents. It is developed...

Word Count : 931

Gouraud shading

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 641

3D rendering

Last Update:

real-time rendering. Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately...

Word Count : 1552

3D modeling

Last Update:

two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually...

Word Count : 3792

Depth map

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 900

Surfel

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 136

Texture compression

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 635

Vertex painting

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 128

Volumetric lighting

Last Update:

(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...

Word Count : 388

Feeding frenzy

Last Update:

models Ant colony optimization Boids Crowd simulation Particle swarm optimization Swarm intelligence Swarm (simulation) Collective motion Active matter Collective...

Word Count : 279

Miarmy

Last Update:

Miarmy is a crowd simulation plugin for Autodesk Maya to render scenes consisting of multiple moving individuals or entities. The plugin is developed by...

Word Count : 420

PDF Search Engine © AllGlobal.net