For rendering of 3D scalar fields, see Volume rendering.
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Three-dimensional (3D) computer graphics
Fundamentals
Modeling
Scanning
Rendering
Printing
Primary uses
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Related topics
Computer-generated imagery (CGI)
Animation
computer
skeletal
3D display
Wire-frame model
Texture mapping
Motion capture
Crowd simulation
Global illumination
Volume rendering
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3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.
3Drendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or...
the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for...
provides a list of 3Drendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software...
volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data...
Also pseudo 3D. Rendering whose result looks 3D while actually not being 3D or having great limitations, e.g. in camera degrees of freedom. 3D graphics pipeline...
two-dimensional image through a process called 3Drendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or...
Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3Drendering engine. Ogre has been ported to Windows, macOS...
computer-aided design editors List of 3D computer graphics software List of 3D animation software List of 3Drendering software List of 2D graphics software...
methods such as 3D and 4D Gaussian splatting have been developed to offer real-time radiance field rendering and dynamic scene rendering respectively. Volume...
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics...
has what it needs. The 3D pipeline usually refers to the most common form of computer 3Drendering called 3D polygon rendering[citation needed], distinct...
rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time. 3Drendering of...
pre-rendering (also called offline rendering). Real-time rendering is used to interactively render a scene, like in 3D computer games, and generally each...
"Photometric 3Drendering from a single SEM image"). Such topography can then be processed by 3D-rendering algorithms for a more natural rendering of the surface...
Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command...
Maxscript. It can use third-party rendering options such as Brazil R/S, finalRender and V-Ray. AC3D (Inivis) is a 3D modeling application that began in...
Rendering Image-based modeling and rendering Game art design Video games Computer graphics Graphics engine 3Drendering Game engine Sprite Game genres and...
to build a new 3D graphics architecture based on quickly compositing 2D "sub-images" onto the screen, an adaptation of tiled rendering. In theory, this...
top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily...
functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and...
through the X Server and its associated client libraries, Mesa 3D and the Direct Rendering Manager kernel subsystem. All of its source code is free software...
Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that...