This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
This article relies excessively on references to primary sources. Please improve this article by adding secondary or tertiary sources. Find sources: "Gouraud shading" – news · newspapers · books · scholar · JSTOR(February 2014) (Learn how and when to remove this message)
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Gouraud shading" – news · newspapers · books · scholar · JSTOR(March 2012) (Learn how and when to remove this message)
(Learn how and when to remove this message)
Three-dimensional (3D) computer graphics
Fundamentals
Modeling
Scanning
Rendering
Printing
Primary uses
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Related topics
Computer-generated imagery (CGI)
Animation
computer
skeletal
3D display
Wire-frame model
Texture mapping
Motion capture
Crowd simulation
Global illumination
Volume rendering
v
t
e
Gouraud shading (/ɡuːˈroʊ/goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting at the corners of each triangle and linearly interpolating the resulting colours for each pixel covered by the triangle. Gouraud first published the technique in 1971.[1][2][3] However, enhanced hardware support for superior shading models has yielded Gouraud shading largely obsolete in modern rendering.
^Gouraud, Henri (1971). Computer Display of Curved Surfaces, Doctoral Thesis (Thesis). University of Utah.
^Gouraud, Henri (1971). "Continuous shading of curved surfaces" (PDF). IEEE Transactions on Computers. C-20 (6): 623–629. doi:10.1109/T-C.1971.223313. S2CID 123827991.
^Gouraud, Henri (1998). "Continuous shading of curved surfaces". In Rosalee Wolfe (ed.). Seminal Graphics: Pioneering efforts that shaped the field. ACM Press. ISBN 1-58113-052-X.
Gouraudshading (/ɡuːˈroʊ/ goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces...
between the vertices of the polygons. Types of smooth shading include Gouraudshading and Phong shading. Determine the normal at each polygon vertex. Apply...
needed] Phong shading improves upon Gouraudshading and provides a better approximation of the shading of a smooth surface. Phong shading assumes a smoothly...
intensity of a light source Gouraudshading: invented by H. Gouraud in 1971; a fast and resource-conscious vertex shading technique used to simulate smoothly...
edge values. Gouraudshading generates a smooth lighting effect across the 3D model's surface. Phong shading, similar to Gouraudshading, is another type...
common shading algorithms used in computer graphics. These techniques can be combined with any illumination model: Flat shadingGouraudshading Phong shading...
per vertex. While triangle fans were useful back then with flat shading or Gouraudshading objects without textures and limited RAM, today they cost performance...
graphics with texture mapping 3D graphics capabilities – lighting, Gouraudshading, anti-aliasing and texture filtering Optical disc (CD-ROM) game storage...
Violette Gouraud-Morris (1893–1944), French athlete Gouraudshading, a shading algorithm invented by the computer scientist Henri Gouraud Fort Gouraud Rue...
company Evans & Sutherland. Graphical features include texture mapping, Gouraudshading, transparency effects, and depth cueing, thanks to the Evans & Sutherland...
normals are used in Gouraudshading, Phong shading and other lighting models. Using vertex normals, much smoother shading than flat shading can be achieved;...
without gouraudshading or additional effects reportedly 500,000 textured polygons/second with gouraudshading, lighting and effects shading: flat shading and...
darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in...
lit and shaded using Gouraudshading while the levels (stored in the BSP format) are lit either with lightmaps or Gouraudshading depending on the user's...
(BSP) to optimise the world rendering. The Quake engine also used Gouraudshading for moving objects, and a static lightmap for non-moving objects. Historically...
with Gouraudshading that produces approximate renderings of curved surfaces. The technique was invented by Parke's Utah colleague Henri Gouraud. In 1974...
polygon fill) 3D texture mapping Perspective correction, flat and Gouraudshading. ViRGE/DX and later feature 'parallel processing' perspective correction...
texture mapping, lighting and Gouraudshading[citation needed] 180,000 with texture mapping 360,000 with flat shading Motion Decoder (MDEC) Also residing...
Before lightmaps were invented, realtime applications relied purely on Gouraudshading to interpolate vertex lighting for surfaces. This only allowed low...