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Phong shading information


Flat shading (left) versus Phong shading (right)

In 3D computer graphics, Phong shading, Phong interpolation,[1] or normal-vector interpolation shading[2] is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.

  1. ^ Watt, Alan H.; Watt, Mark (1992). Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley Professional. pp. 21–26. ISBN 978-0-201-54412-1.
  2. ^ Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John F. (1996). Computer Graphics: Principles and Practice. (2nd ed. in C). Addison-Wesley Publishing Company. pp. 738–739. ISBN 0-201-84840-6.

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computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used...

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the vertices. Gouraud shading is considered superior to flat shading and requires significantly less processing than Phong shading, but usually results...

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Phong may refer to: Phong shading Phong reflection model Blinn–Phong shading model Bui Tuong Phong - creator of the Phong shading interpolation method...

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common shading algorithms used in computer graphics. These techniques can be combined with any illumination model: Flat shading Gouraud shading Phong shading...

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3D rendering

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on a simplified reflection model called the Phong reflection model (not to be confused with Phong shading). In the refraction of light, an important concept...

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darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in...

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"Dot", and Phong shading for rendering scenes. Although PHIGS ultimately expanded to contain advanced functions (including the more accurate Phong lighting...

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to warm" shading, and in the second pass the object’s edges are rendered in black. List of common shading algorithms Phong shading Cel shading Non-photorealistic...

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(geometry) Orthogonal projection Perspective (graphical) Phong reflection model Phong shading Pixel shaders Polygon (computer graphics) Procedural surface...

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often used as a post-processing effect. Unlike local methods such as Phong shading, ambient occlusion is a global method, meaning that the illumination...

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Vertex normal

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are used in Gouraud shading, Phong shading and other lighting models. Using vertex normals, much smoother shading than flat shading can be achieved; however...

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vector off the surface, and V is the viewpoint vector. In the Blinn–Phong shading model, the intensity of a specular highlight is calculated as: k s p...

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Carl Sagan documentary series Cosmos, and the research of the Blinn–Phong shading model. In 2000, Blinn was elected a member of the National Academy of...

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Polygonal modeling

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light transport in ray tracing, and are a key component of the popular Phong shading model. Some rendering systems use vertex normals instead of face normals...

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Bethesda Softworks

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delivered above any other engine in its lighting in that it uses real-time phong shading, which means that light effects from fires, explosions, the moon, or...

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3DMark

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light scattering and cloud blending Material surfaces use either Blinn-Phong shading model or Strauss lighting model and subsurface scattering in some cases...

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textures. Real-time lighting and illumination is supported using Phong shading, Gouraud shading, point and directional lighting, cascading shadows, normal and...

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reflections/refractions Translucency (SSS) Dielectric material Thin glass material Phong shading material Ward anisotropic material Anisotropic Ashikhmin material Lafortune...

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per-pixel lighting and rendering techniques such as normal mapping, Phong shading, Blinn lighting, virtual displacement mapping, shadow mapping, HDR environment...

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texture filtering Alpha blending Full-scene anti-aliasing (2×2) Phong Shading Cel Shading Perspective-Correct Texture Mapping Dot3 Bump Mapping/Normal Mapping...

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