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Quake engine
Developer(s)
id Software, (John Carmack, Michael Abrash, John Cash)
Final release
1.09
/ December 21, 1999; 24 years ago (1999-12-21)
DOS, AmigaOS, Microsoft Windows, macOS, Linux, Nintendo 64, Zeebo, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5
Predecessor
Doom engine
Successor
Quake II engine, GoldSrc
License
GNU GPL-2.0-or-later
Website
www.idsoftware.com
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 2012, it has been licensed under the terms of GNU General Public License v2.0 or later.
After release, the Quake engine immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects.
Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases.[1][2], both engines are now considered variants of id Tech 2.[citation needed]
^"Quake engine GPL release". GitHub. Retrieved May 24, 2020.
^"id Tech 2 GPL release". GitHub. Retrieved May 24, 2020.
The Quakeengine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 2012...
The Quake II engine is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. It is the successor to the Quake engine...
Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted...
limitations. At QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works...
Half-Life Engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quakeengine. It made...
following Quake. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4. Quake II is a first-person...
Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series,...
Wolfenstein, Doom, and Quake franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used...
triggers, or changes in the level. The Quakeengine was the only game engine to use QuakeC. Following engines used DLL game modules for customization...
id Tech 3 engine is the name given to the engine that was developed for Quake III Arena. Unlike most other games released at the time, Quake III Arena...
List of game engines First-person shooter engine id Tech Build (game engine) QuakeengineQuake (series) List of first-person shooter engines GL nodes specification...
Quakeengine, a game engine by ID Software, first used in the 1996 game Quake (original soundtrack), by Trent Reznor and Nine Inch Nails, 1996 Quake II...
such were simply referred to as the Doom and Quakeengines, from the name of the main game series the engines had been developed for. "id Tech" has been...
Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of open-source...
game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also...
engine. Epic games, founded by developer Tim Sweeney, debuted Unreal Engine in the year 1998. Such was the popularity of Id Software's Doom and Quake...
first-person shooters, such as video games using the Quakeengine by id Software or the Torque engine. QuArK is released under the GNU General Public License...
series, and the last in the Serpent Riders trilogy. Using a modified Quakeengine, it features single-player and multiplayer game modes, as well as four...
1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches;...
PAK/PK2: Data storage PK3, PK4 – PK3/PK4: used by the Quake II, Quake III Arena and Quake 4 game engines, respectively, to store game data, textures etc. They...
Half-Life—itself built on modifications of the Quake II game engine. In 1997, a "total conversion" Quake mod named "Alien Quake" replaced characters, levels, and sounds...