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Lightmap information



Cube with a simple lightmap (shown on the right).

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost.

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Lightmap

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A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated...

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Pixel Gun 3D

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Pixel Gun 3D is a 2013 first-person shooter game developed by Lightmap and published by Cubic Games for iOS and Android. Players choose from a variety...

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Quake engine

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Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated...

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UV mapping

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conformal map Mesh parameterization NURBS Polygon mesh Radon transformation Lightmap Digital sculpting Barycentric coordinate system Mullen, T (2009). Mastering...

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List of data structures

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acyclic graph Propositional directed acyclic graph Multigraph Hypergraph Lightmap Winged edge Quad-edge Routing table Symbol table Piece table E-graph List...

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X3D

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(MRT) and post-processing. Many demos shows that X3D already supports lightmap, normal mapping, SSAO, CSM and real-time environment reflection along with...

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Unreal Engine

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changes". Lumen eliminates the need for artists and developers to craft a lightmap for a given scene, but instead calculates light reflections and shadows...

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VRML

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(MRT) and PostProcessing. Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other...

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Irrlicht Engine

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and other members of the company Ambiera. IrrEdit contains a radiosity lightmap generator and a scripting interface using Squirrel scripts. Since Irrlicht...

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Killzone 2

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created to support these different disciplines. Tools like "Hyperion", a lightmap rendering software, were used in place of Maya's viewport rendering software...

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Xonotic

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open-source FPS game". Version 0.6 was released on 8 March 2012. It added sRGB lightmap rendering, a new menu interface, 4 new maps, an integrated statistics system...

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Quake II engine

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used binary space partitioning. The level environments were lit using lightmaps, a method in which light data for each surface is precalculated (this...

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Texture mapping unit

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can then be written to the screen. Textures can be an actual image, a lightmap, or even normal maps for advanced surface lighting effects. To render a...

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Glossary of computer graphics

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in a Texture map or Vertex attributes. Typically used for generating lightmaps, normal maps, or low level of detail models. Barycentric coordinates Three-element...

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Quake II

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of lens flare effects located around the light sources on the original lightmaps. There is no skybox; instead, a flat Gouraud-textured purple "sky" is...

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Napier Bridge

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float' on Cooum from today". timesofindia. Retrieved 4 August 2014. "IALD LightMap - International Association of Lighting Designers". Archived from the original...

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Halo 4

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in the earlier games. The majority of the game is lit statically using lightmaps; this allowed the art team to achieve realistic lighting effects with...

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Id Tech 3

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shading while the levels (stored in the BSP format) are lit either with lightmaps or Gouraud shading depending on the user's preference. The engine is able...

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Id Tech 6

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supports motion blur, bokeh depth of field, HDR bloom, shadow mapping, lightmaps, irradiance volumes, image-based lighting, FXAA, volumetric lighting/smoke...

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Blue Stinger

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was split between three sources; Nephilim, weapon bursts, and pre-set lightmaps. While the Dreamcast was reported to refresh at 60 frames per second,...

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Doom 3

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the unified lighting and shadowing. Rather than computing or rendering lightmaps during map creation and saving that information in the map data, most...

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Luminous Engine

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including radiance exchange via rasterisation, ray direction sampling, fast lightmap baking via tessellation, and ray-bundle tracing, with performance of 200...

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Id Tech 4

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engines had relied primarily on pre-calculated per-vertex lighting or lightmaps and Gouraud shading. While dynamic effects had been available before (such...

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CopperLicht

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scene graph Pre-created materials and shaders, including pre-calculated lightmap support Skeletal animation Built-in collision detection and simple Physics...

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