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Id Tech 3 information


id Tech 3
Developer(s)id Software
Stable release
1.32b / August 19, 2005; 18 years ago (2005-08-19)
Repositorygithub.com/id-Software/Quake-III-Arena
Written inC
(rewritten 14% in C++)
PlatformWindows, Mac OS, OS X, Linux, Dreamcast, GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, iOS, Android
PredecessorQuake II engine
Successorid Tech 4, IW engine
LicenseGNU GPL-2.0-or-later
Websitewww.idsoftware.com/business/idtech3/ Edit this on Wikidata
Star Trek: Elite Force II was one of the last games to utilize the id Tech 3 engine.

id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed.

While id Tech 3 is based on id Tech 2 engine, a large amount of the code was rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in Call of Duty 2 onwards.

At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. Originally distributed by id via FTP,[1] the code can now be downloaded from id's GitHub account.

  1. ^ quake3-1.32b-source.zip

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