1.32b
/ August 19, 2005; 18 years ago (2005-08-19)
Repository
github.com/id-Software/Quake-III-Arena
Written in
C (rewritten 14% in C++)
Platform
Windows, Mac OS, OS X, Linux, Dreamcast, GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, iOS, Android
Predecessor
Quake II engine
Successor
id Tech 4, IW engine
License
GNU GPL-2.0-or-later
Website
www.idsoftware.com/business/idtech3/
id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed.
While id Tech 3 is based on id Tech 2 engine, a large amount of the code was rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in Call of Duty 2 onwards.
At QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. Originally distributed by id via FTP,[1] the code can now be downloaded from id's GitHub account.
idTech3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted...
idTech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the idTech 5-based game Rage in 2011...
idTech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed...
idTech 7 is a multiplatform proprietary game engine developed by id Software. As part of the idTech series of game engines, it is the successor to id...
idTech 5 is a proprietary game engine developed by id Software. It followed its predecessors, idTech 1, 2, 3 and 4, all of which had subsequently been...
idTech 6 is a multiplatform game engine developed by id Software. It is the successor to idTech 5 and was first used to create the 2016 video game Doom...
Wolfenstein, using the idTech3 engine. A third Wolfenstein sequel, simply titled Wolfenstein, was released by Raven Software, using the idTech 4 engine. Another...
iDTech Camps is a summer computer camp, based in Campbell, California, that specializes in providing computer technology education to children ages 7...
were separate GPL releases., both engines are now considered variants of idTech 2.[citation needed] The Quake engine was developed from 1995 for the video...
the A3D 2.0 HRTF technology by Aureal Semiconductor out of the box. The idTech3 engine is the name given to the engine that was developed for Quake III...
reaching Earth. Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the idTech 4 game engine, which...
PK3 may refer to: PK3 (file extension) , a file extension in the idTech3 game engine PK3 Paris, a clothing brand made by French footballer Presnel Kimpembe...
reveals Face ID 'fix' so you can keep your face mask on". Creative Bloq. Retrieved October 20, 2020. "Get to Know Face ID on iPhone". shop.rewa.tech. Retrieved...
Ryan. This put Return to Castle Wolfenstein in competition with another idTech3-powered World War II-themed first person shooter, Medal of Honor: Allied...
topic ID (P6611) (see uses) Semantic Scholar author ID (P4012) (see uses) Semantic Scholar corpus ID (P8299) (see uses) Semantic Scholar paper ID (P4011)...