Windows, Mac OS 8, Linux, PowerPC Macintosh, Amiga, Nintendo 64, Dreamcast, Xbox, PlayStation 2
Predecessor
Quake engine
Successor
id Tech 3,
GoldSrc
License
GNU GPL-2.0-or-later
Website
www.idsoftware.com/business/idtech2/
The Quake II engine is a game engine developed by id Software for use in their 1997 first-person shooter Quake II.[1] It is the successor to the Quake engine. Since its release, the Quake II engine has been licensed for use in several other games.[2]
One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer.[2] Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were selected by loading and unloading separate libraries. Libraries were also used for the game logic, with consequences including:
Since they were compiled for specific platforms, instead of an interpreter, they could run faster than Quake's solution, which was to run the game logic (QuakeC) in a limited interpreter.[3]
id could release the source code to allow modifications while keeping the remainder of the engine proprietary.[4]
The level format, as with previous id Software engines, used binary space partitioning. The level environments were lit using lightmaps, a method in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image, which is then used to determine the lighting intensity each 3D model should receive, but not its direction.[5][6]
id Software released the source code on December 22, 2001, under the terms of the GNU General Public License v2.0 or later.[7]
^
Grant, Christopher (August 9, 2011). "id Software looking to shorten dev cycles, stop building new engines for every game". Joystiq. AOL. Archived from the original on August 28, 2011.
^ ab"Technology Licensing: id Tech 2". Archived from the original on November 8, 2009. Retrieved September 17, 2008.
^Sanglard, Fabien (September 16, 2011). "Quake 2 Source Code Review 2/4". fabiensanglard.net. Retrieved July 29, 2023. Dynamic linking provided numerous advantages: [...] Full native speed for mods, no need to rely on QuakeC and Quake Vitual machine.
^Sanglard, Fabien (September 16, 2011). "Quake 2 Source Code Review 2/4". fabiensanglard.net. Retrieved July 29, 2023. Dynamic linking provided numerous advantages: [...] More capabilities to mod makers, the entire game could be altered via game.dll.
^Milne, Rory (March 1, 2019). "The making of Quake 2". pcgamer.com. Retrieved July 29, 2023. We also had light bouncing—simulated radiosity—so every corner of the world had some lighting.
^Sanglard, Fabien (September 16, 2011). "Quake 2 Source Code Review 3/4". fabiensanglard.net. Retrieved July 29, 2023. Contrary to Quake1, Quake2 used radiosity and colored light during the precalculation.
^DiBona, Chris (December 22, 2001). "Quake 2 Source Code Released Under the GPL". Slashdot. Retrieved September 4, 2016.
The QuakeIIengine is a game engine developed by id Software for use in their 1997 first-person shooter QuakeII. It is the successor to the Quake engine...
release, the Quakeengine immediately forked. Much of the engine remained in QuakeII and Quake III Arena. The Quakeengine, like the Doom engine, used binary...
following Quake. The game's storyline is continued in its expansions, including one tying in QuakeII and the first game, and Quake 4. QuakeII is a first-person...
Activision since they own Raven Software and its IPs. Using a modified QuakeIIengine, the game features a mix of a third-person camera with a first-person...
Nine Inch Nails, 1996 Quake IIengine, the 1997 second iteration of the game engine, first used in QuakeII WQKE, The Quake, an FM radio station in Plattsburgh...
Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted...
new engine. Because the QuakeIIengine was not finished, 3D Realms began development with the Quakeengine, planning to incorporate the QuakeII features...
fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to QuakeII. Raven Software collaborated with id Software, who supervised...
Wolfenstein, Doom, and Quake franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used...
game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also...
Quake (1996). Announced in 1997 as Romero's first game after leaving id Software, it underwent a troubled development that saw a change in its engine...
Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of open-source...
triggers, or changes in the level. The Quakeengine was the only game engine to use QuakeC. Following engines used DLL game modules for customization...
the latter of which was originally based on the QuakeIIengine. Unlike id Software, whose engine business only offered the source code, Epic provided...
The game was built with a heavily modified version of id Software's QuakeIIengine, rewritten chiefly to allow a wider color palette, emotive animations...
behind schedule, the decision was made to port the entire game to the QuakeIIengine, six months into development. Daikatana was ultimately released three...
Half-Life—itself built on modifications of the QuakeII game engine. In 1997, a "total conversion" Quake mod named "Alien Quake" replaced characters, levels, and sounds...
Half-Life Engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quakeengine. It made...
as intended. Like its predecessors, Quake and QuakeII, Quake III Arena can be heavily modified, allowing the engine to be used for many different games...
such were simply referred to as the Doom and Quakeengines, from the name of the main game series the engines had been developed for. "id Tech" has been...
series, and the last in the Serpent Riders trilogy. Using a modified Quakeengine, it features single-player and multiplayer game modes, as well as four...
first-person shooters, such as video games using the Quakeengine by id Software or the Torque engine. QuArK is released under the GNU General Public License...
(including separate engine software such as the Source SDK) in order to run. List of game engines List of Source engine mods List of GoldSrc engine mods List of...