The video game Duke Nukem Forever spent more than 14 years in development, from 1997 to 2011. It is a first-person shooter for Windows, PlayStation 3 and Xbox 360,[1] developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is the sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, it became an infamous example of vaporware due to its severely protracted development schedule. Director George Broussard, one of the creators of the original Duke Nukem game, announced the development in 1997, and promotional information for the game was released from 1997 until its release in 2011.
After repeatedly announcing and deferring release dates, 3D Realms announced in 2001 that Duke Nukem Forever would be released "when it's done". In 2009, 3D Realms was downsized, resulting in the loss of the game's development team. Statements indicated that the project was due to "go gold" soon with pictures of final development. Take-Two Interactive, which owns the Duke Nukem Forever publishing rights, filed a lawsuit in 2009 against 3D Realms over their "failure to finish development". 3D Realms responded that Take-Two's legal interest was limited to their publishing right. The case was settled with prejudice and details undisclosed in 2010.
On September 3, 2010, 14 years after the start of development, Duke Nukem Forever was announced by 2K Games to be in development at Gearbox Software,[2] with an expected release date of 2011. Duke Nukem Forever was released on June 10, 2011, to mostly negative reviews. It holds the Guinness world record for the longest development for a video game.
^"Duke Nukem Forever Official Website". Archived from the original on February 7, 2011.
^McWhertor, Michael (September 3, 2010). "It's Official: Duke Nukem Forever Coming From Gearbox In 2011". Kotaku. Archived from the original on October 16, 2012. Retrieved January 11, 2013.
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which was under development until being taken over by another studio in 2001, and DukeNukemForever (2011), which remained under development until 2009....
stayed in development until 2001 when it was transferred to another studio, and DukeNukemForever (2011), which famously stayed in development at 3D Realms...
public exposure. Nathan Grayson of VG247 likened the game's rocky development process to "an indie DukeNukemForever". Polygon reviewer Arthur Gies wrote...
internationally. DukeNukemForever had been a project with a troubled development history at 3D Realms, who had created the DukeNukem series, since sometime...
Miller as co-owner of Apogee Software. Broussard is perhaps best known for his 12+ year development with many hurdles ofDukeNukemForever as the lead project...
changes during its development. When 3D Realms first announced DukeNukemForever in 1997, the video game was early in its development. The company's previous...
due to its lengthy development and lack of a release date. In 2022, Beyond Good and Evil 2 broke the record held by DukeNukemForever (2011) for the longest...
Realms, Digital Extremes was willing to take over developmentof their much-delayed game DukeNukemForever in 2004, but the proposal was rejected by others...
Retrieved 2014-06-07. "3D Realms: We're not closing, Spent $20M on DukeNukemForever". Kotaku. May 18, 2009. Archived from the original on May 22, 2009...
technologies as they become available (e.g. DukeNukemForever). This last behavior is an example of a software development anti-pattern. Continuous obsolescence...
international acclaim for its physics technology incorporated in 3D Realms’ DukeNukemForever and Saber Interactive's TimeShift. On February 4, 2008, Nvidia announced...
model of Lockitron. DukeNukemForever - Initial game development was announced in April 1997 with a scheduled launch of 1998, with a trailer of the game...
source code of the unreleased PlayStation Portable game DukeNukem: Critical Mass was discovered in August 2014 to be preserved at the Library of Congress...