John D. Carmack II[1] (born August 21,[a] 1970)[1] is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.
In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI).[3] In 2022, he left Oculus to work on his AGI startup, Keen Technologies.[6]
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^ abcdOrndorff, Patrick (August 20, 2008). "Happy Birthday John Carmack!". Wired – via wired.com.
^McWhertor, Michael (November 22, 2013). "id Software founder John Carmack resigns". Polygon. Archived from the original on November 22, 2013.
^ abCite error: The named reference consultant was invoked but never defined (see the help page).
^Carmack, John [@ID_AA_Carmack] (August 20, 2023). "Thanks for the birthday wishes, but Wikipedia has always had my birthday wrong — it is the 21st of August..." (Tweet). Archived from the original on August 20, 2023. Retrieved August 20, 2023 – via Twitter.
^David Kushner (2004). "The Rocket Scientist". Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House. p. 18. ISBN 9780812972153. Archived from the original on August 20, 2023 – via Google Books.
^Hays, Ashley Stewart, Kali. "John Carmack, the consulting CTO for Meta's virtual-reality efforts, is leaving. 'I wearied of the fight'". Business Insider. Retrieved December 17, 2022.{{cite web}}: CS1 maint: multiple names: authors list (link)
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with programming techniques developed by id Software's lead programmer, JohnCarmack, popularized the first-person shooter (FPS) genre. Romero is also credited...
success caused designer Tom Hall, programmers JohnCarmack and John Romero, and artist Adrian Carmack to found id Software. Their obligations to Softdisk...
after the Commander Keen series of episodes. In mid-1991, programmer JohnCarmack experimented with making a fast 3D game engine by restricting the gameplay...
Coincidentally, JohnCarmack of id Software had been doing his research on HMDs and happened upon Palmer's developments. After sampling an early unit, Carmack favored...
technique for rendering shadows called Carmack's Reverse, which was developed independently by both JohnCarmack and programmers at Creative Labs. id Software...
2024-04-23. Marlett, David (September 2015). "The Virtual Reality of JohnCarmack". D Magazine. D Magazine Partners, Inc. Retrieved 28 February 2020. "Introducing...
particular variation of the technique used in this game has become known as Carmack's Reverse. Shadow volumes have become a popular tool for real-time shadowing...
Development began in November 1992, with programmers JohnCarmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development...
first mass-produced virtual reality headset. Noted videogame pioneer JohnCarmack, the founder of id Software, had been doing extensive research into virtual...
while opposed by aliens, robots, and other hazards. In September 1990, JohnCarmack, while working at programming studio Softdisk, developed a way to implement...
and first used in the video game Doom 3. The engine was designed by JohnCarmack, who also created previous game engines, such as those for Doom and Quake...
The PC version of the engine is based on Vulkan API and OpenGL API. JohnCarmack started talking about his vision regarding the engine that would succeed...
commercially due to their limited technology, and they were described by JohnCarmack as like "looking through toilet paper tubes". In 2012, a crowdfunding...
November 2007. Retrieved 29 October 2014. "The JohnCarmack Archive - Gamasutra interviews JohnCarmack and Katherine Anna Kang (Nov 23, 2007)". 2009-01-05...
Software and its influence on popular culture, focusing on co-founders JohnCarmack and John Romero. The book goes into detail about the company's early years...
Earth (1994) and Doom 64 (1997). It was created by JohnCarmack, with auxiliary functions written by John Romero, Dave Taylor, and Paul Radek. Initially developed...
their tendency to see patterns in everything as "absurd". Programmer JohnCarmack has defined architecture astronauts as "a class of programmers or designers...
developed from 1995 for the video game Quake, released on June 22, 1996. JohnCarmack did most of the programming of the engine, with help from Michael Abrash...