For the American football player, see John Romero (American football). For the baseball player, see Jhon Romero.
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John Romero
Romero at the Game Developers Conference in 2022
Born
Alfonso John Romero
(1967-10-28) October 28, 1967 (age 56)
Colorado Springs, Colorado, U.S.
Occupation(s)
Video game designer, programmer
Known for
id Software, Ion Storm, Romero Games
Notable work
Commander Keen series
Wolfenstein 3D
Doom series
Quake
Daikatana
Spouses
Kelly Mitchell
(m. 1987; div. 1989)
Elizabeth Ann McCall
(m. 1990; div. 1998)
Raluca Alexandra Pleșca
(m. 2004; div. 2011)
Brenda Romero
(m. 2012)
Partner
Stevie Case (1998–2003)
Children
3
Romero's speaking voice
On joining Id Software
Website
rome.ro
Alfonso John Romero (born October 28, 1967)[1] is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by id Software's lead programmer, John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, Romero and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices.
In 2003, Romero joined Midway Games as the project lead on Gauntlet: Seven Sorrows (2005), and left shortly before its release. He founded another company, Gazillion Entertainment, in 2005. In 2016, Romero and another former id employee, Adrian Carmack, announced a new FPS, Blackroom, but it was canceled after it failed to gain funding.
^Kushner, David (May 4, 2003). "'Masters of Doom'". The New York Times. Retrieved March 25, 2021.
Alfonso JohnRomero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder...
by four members of the computer company Softdisk: programmers John Carmack and JohnRomero, game designer Tom Hall, and artist Adrian Carmack. id Software...
Romero Games Ltd. is an Irish independent video game development studio that was established on 11 August 2015 by husband-and-wife team JohnRomero and...
Brenda Louise Romero (née Garno; born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer in the video...
The name Romero is a nickname type of surname for a Roman or an Italian. The name was originally derived from the Latin word Romaeus and the Greek word...
female esports players, gaining recognition for beating Quake designer JohnRomero in a Quake deathmatch in 1997. She was the first professional gamer signed...
the fate of the world. Daikatana was directed by Ion Storm co-founder JohnRomero, a co-developer of the influential first-person shooters Wolfenstein...
Sinco Romero, NA (July 7, 1924 – May 28, 2013), commonly known as Eddie Romero, was a Filipino film director, film producer and screenwriter. Romero was...
series by id Software. He was created by American video game designer JohnRomero and was introduced as the player character in the original 1993 video...
Rolando Florencio Romero Moreno, (born 1995) known as Rolly Romero (/ˈroʊli/), is an American professional boxer. He held the World Boxing Association...
shift from the family-friendly Keen to a more violent theme, programmer JohnRomero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced...
César Julio Romero Jr. (February 15, 1907 – January 1, 1994) was an American actor and activist. He was active in film, radio, and television for almost...
mutants in a research lab, Romero proposed a 3D remake of Castle Wolfenstein. The team gravitated to the idea as Hall, Romero, and John Carmack had all enjoyed...
Ion Storm, L.P. was an American video game developer founded by JohnRomero and Tom Hall, both formerly of id Software. Despite an impressive pedigree...
System. The game's success caused designer Tom Hall, programmers John Carmack and JohnRomero, and artist Adrian Carmack to found id Software. Their obligations...
JohnRomero Still Enjoy Shooting People?". Next Generation. No. 30. June 1997. p. 10. Archived at Ghostarchive and the Wayback Machine: Romero, John (September...
the co-founder of Ion Storm, together with his friend and colleague JohnRomero. During his years in the company, Hall designed and produced Anachronox...
and its influence on popular culture, focusing on co-founders John Carmack and JohnRomero. The book goes into detail about the company's early years, the...
history. Development began in November 1992, with programmers John Carmack and JohnRomero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall...
Yoel Romero Palacio (born April 30, 1977) is a Cuban professional mixed martial artist and former freestyle wrestler. He currently competes in the Light...