Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisk's Gamer's Edge division and started id in 1991.[1] Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena.[2] He is credited as the creator of Doom's grotesque, gory art style[1] as well as the term "gibs".[3] During the development of Doom, Adrian built clay models of the baron of hell, the Doomguy, and the cyberdemon before Gregor Punchatz was hired.[citation needed]
He was a 41%-owner of id until he left the company in 2005. At the time the press was told he felt he had done all he could do in the gaming field and was planning to pursue his passions of art. However, in September 2005, The Wall Street Journal revealed he was taking his former business partners to court, claiming he was effectively fired by them in an attempt to force him to sell his 41% stake in the company for $11 million (~$16.5 million in 2023) under the terms of a contract he wants the court to nullify. $11 million is thought to be a fraction of the true value of his stake, which is thought to be closer to $43 million after the company received a $105 million bid from Activision in 2004.[4]
In September 2014, Carmack was revealed as the new owner of the five-star Heritage Golf & Spa Resort in Killenard, Ireland.[5]
In April 2016, it was reported that Carmack had reunited with Romero under a new Galway, Ireland-based start-up, The Night Work Games, to produce a new video game, Blackroom, for which they had launched a crowdfunding campaign on Kickstarter.[6] The game has been described as "a return to fast, violent and masterful play on the PC". Later the campaign was put on hold to allow Carmack and Romero time to complete a working demo of the game.[7][8] According to the two developers, their decision was based on players' feedback regarding the playability of the demo. The company behind Blackroom, Night Work Games, was seeking $700,000 to fund the development of the game. Before being put on hold, the campaign had raised $131,052 from its supporters.[9]
^ abKushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. New York: Random House. p. 77. ISBN 0-375-50524-5.
^Goninon, Mark (February 11, 2015). "Where are they now? - Adrian Carmack". Choicest Games. Archived from the original on July 4, 2018. Retrieved July 4, 2018.
^"We Play Doom with John Romero". IGN. December 30, 2013. Archived from the original on July 15, 2015. Retrieved June 2, 2015.
^"[Adrian] Carmack Sues id Software". Eurogamer. September 28, 2005. Archived from the original on March 4, 2016. Retrieved June 2, 2015.
^Lyons, Tom (September 23, 2014). "'Doom' game creator buys Heritage resort". The Irish Times. Archived from the original on December 22, 2015. Retrieved December 18, 2015.
^Machkovech, Sam (April 25, 2016). "John Romero, Adrian Carmack announce new video game and not much else". Ars Technica. Archived from the original on April 26, 2016. Retrieved April 25, 2016.
^Fields, Sarah (April 30, 2016). "Romero's Blackroom Kickstarter Cancelled, Demo in Development". Game Rant. Archived from the original on January 11, 2018. Retrieved January 10, 2018.
^Glixel, David Kushner (May 27, 2016). "Life After 'Doom': Creators of Era-Defining Game Speak". Rolling Stone. Archived from the original on July 4, 2018. Retrieved July 4, 2018.
^McWhertor, Michael (April 29, 2016). "Romero and Carmack pull their Kickstarter campaign for new FPS Blackroom". Polygon. Archived from the original on June 26, 2019. Retrieved June 26, 2019.
AdrianCarmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John...
computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist AdrianCarmack. id Software made important technological...
on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by AdrianCarmack and...
Carmack is a surname derived from the Irish given name "Cormac". Notable people with the surname include: AdrianCarmack (born 1969), game artist, cofounder...
Development began in November 1992, with programmers John Carmack and John Romero, artists AdrianCarmack and Kevin Cloud, and designer Tom Hall. Late in development...
success caused designer Tom Hall, programmers John Carmack and John Romero, and artist AdrianCarmack to found id Software. Their obligations to Softdisk...
Chris Carmack (born 1980 or 1981) is an American actor, singer, and former fashion model. He is known for his roles in three popular television shows—the...
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software...
Entertainment, in 2005. In 2016, Romero and another former id employee, AdrianCarmack, announced a new FPS, Blackroom, but it was canceled after it failed...
of the game, including programmers John Carmack and John Romero, designer Tom Hall, and artist AdrianCarmack, left their jobs at Softdisk to found id...
screenplay writer Adrian Carmack (born 1969), American video game artist Adrián Carrio (born 1986), Spanish pianist Adrian Chiles (born 1967), British...
and developed the game. AdrianCarmack enjoyed drawing the monsters and other ghoulish touches. The credits are John Carmack and John Romero as programmers...
designed the three-part game, John Carmack and Romero programmed it, Wilbur managed the team, and artist AdrianCarmack helped later in development. The...
computer game Dangerous Dave. It was created by John Romero, John Carmack, AdrianCarmack and Tom Hall. It was developed on the Shadow Knights engine with...
of the game, including programmers John Carmack and John Romero, designer Tom Hall, and artist AdrianCarmack, left their jobs at Softdisk to found id...
in 1990 by John Romero. The disk's developers were John Carmack, John Romero, and AdrianCarmack. Tom Hall, then a programmer who worked in the Apple II...
software company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist AdrianCarmack. The founders, along with business manager...
Software on March 10, 1992 to work as an assistant artist to lead artist AdrianCarmack, where he remained to work on popular computer games such as Wolfenstein...
two-month interval. These games were developed fulltime by John Carmack, John Romero, AdrianCarmack and Lane Roathe, with some additional game and level design...
supposed to be YOU [the player]". The character sprites were created by AdrianCarmack, based on an initial sketch and clay model he made. In 2017, Romero...
Software, founded by programmers John Carmack and John Romero, game designer Tom Hall, and artist AdrianCarmack, were planning their next major game after...
worldwide distribution rights to the game in May 1997. Artist and co-owner AdrianCarmack had said that Quake II is his favorite game in the series because "it...
been growing within id Software over remaking Doom. Kevin Cloud and AdrianCarmack, two of id Software's owners, were always strongly opposed to remaking...