Global Information Lookup Global Information

Wolfenstein 3D information


Wolfenstein 3D
Shirtless man standing over body of Nazi soldier while firing gun
Cover art of the mail order DOS version
Developer(s)id Software
Publisher(s)
  • Apogee Software
  • FormGen (Spear of Destiny)
Director(s)Tom Hall
Designer(s)
  • John Romero
  • Tom Hall
Programmer(s)
  • John Carmack
  • John Romero
Artist(s)Adrian Carmack
Composer(s)Robert Prince (DOS)
Brian Luzietti (Macintosh)
Todd Dennis (3DO)
SeriesWolfenstein
Platform(s)
DOS
    • PC-98
    • SNES
    • Jaguar
    • Classic Mac OS
    • Acorn Archimedes
    • 3DO
    • Apple IIGS
    • Game Boy Advance
    • Xbox
    • Linux
    • iOS
    • Xbox 360
    • PlayStation 3 (PSN)
    • Android
Release
May 5, 1992 (1992-05-05)
  • DOS
  • May 5, 1992
    September 18, 1992 (Spear of Destiny)
  • Arcade (VR)
  • 1993
  • PC-98
  • 1994
  • SNES
  • February 1994
  • Atari Jaguar
  • May 1994
  • Mac OS
  • December 1994
  • Acorn Archimedes
  • November 1994
  • 3DO
  • October 19, 1995
  • Apple IIGS
  • February 14, 1998
  • Game Boy Advance
  • April 2002
  • Xbox
  • May 6, 2003
  • Linux
  • August 3, 2007
  • iOS
  • March 25, 2009
  • Xbox 360
  • June 3, 2009
  • PlayStation 3 (PSN)
  • June 4, 2009
  • Android
  • October 1, 2016
Genre(s)First-person shooter
Mode(s)Single-player

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

Wolfenstein 3D was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the shareware model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, Spear of Destiny, was released as a stand-alone retail title through FormGen.

Wolfenstein 3D was a critical and commercial success and is considered one of the greatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001.

and 19 Related for: Wolfenstein 3D information

Request time (Page generated in 0.7787 seconds.)

Wolfenstein 3D

Last Update:

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5...

Word Count : 9146

Wolfenstein

Last Update:

Wolfenstein and Beyond Castle Wolfenstein, focused on stealth-based gameplay from a top-down perspective. Beginning with id Software's Wolfenstein 3D...

Word Count : 3436

Castle Wolfenstein

Last Update:

Castle Wolfenstein is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games...

Word Count : 2826

Return to Castle Wolfenstein

Last Update:

Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. The...

Word Count : 5372

Id Software

Last Update:

including work done for the Wolfenstein, Doom, and Quake franchises at the time. id's work was particularly important in 3D computer graphics technology...

Word Count : 8273

Id Tech

Last Update:

had developed 3D engines for several games before Wolfenstein 3D. Each engine had progressively more advanced 3D technology. Hovertank 3D (1991) used solid-color...

Word Count : 1492

List of 3D Realms games

Last Update:

and Wolfenstein 3D. In 1994, Apogee decided to launch different brand names for each genre of games they published; it created 3D Realms for 3D games...

Word Count : 5373

Ray casting

Last Update:

another, they may not partially overlap or intersect. The video game Wolfenstein 3D was built from a square based grid of uniform height walls meeting solid-colored...

Word Count : 4030

Duke Nukem 3D

Last Update:

3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with Wolfenstein 3D...

Word Count : 8321

3D Realms

Last Update:

and Wolfenstein 3D the same way. Apogee began using the brand name 3D Realms for its 3D games in 1994, and in 1996 rebranded the company itself to 3D Realms...

Word Count : 3340

Rise of the Triad

Last Update:

is powered by a modified version of the Wolfenstein 3D engine and it was supposed to be called Wolfenstein 3D II: the Rise of the Triad. The idea was...

Word Count : 3221

Nitemare 3D

Last Update:

to use the WinG interface. The visuals are similar to those used in Wolfenstein 3D with perpendicular walls and no textures on the floors and ceilings...

Word Count : 395

Hovertank 3D

Last Update:

release. "id Software: Hovertank 3D". id Software. Archived from the original on March 21, 2007. "How id built Wolfenstein 3D using Commander Keen tech". Gamasutra...

Word Count : 581

Bobby Prince

Last Update:

Software and 3D Realms. Some of his most notable works include Wolfenstein 3D, Doom, Doom II: Hell on Earth, Duke Nukem II, and Duke Nukem 3D. Bobby Prince...

Word Count : 305

Development of Doom

Last Update:

late 1992, after the release of Wolfenstein 3D and its sequel Spear of Destiny. John Carmack was working on an improved 3D game engine from those games,...

Word Count : 4559

List of id Software games

Last Update:

Softdisk, before releasing the "grandfather of first-person shooters", Wolfenstein 3D, in 1992 through both shareware and retail. It was followed by Doom...

Word Count : 2720

John Carmack

Last Update:

of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's...

Word Count : 4455

Wolfenstein RPG

Last Update:

iOS. While the original Wolfenstein 3D contained Nazi castles full of swastikas and sour-looking Hitler portraits, Wolfenstein RPG is decidedly lighter...

Word Count : 1040

Commander Keen

Last Update:

third trilogy were cancelled after the success of Wolfenstein 3D (1992) and development focus on 3D first-person shooters such as Doom (1993). The final...

Word Count : 7323

PDF Search Engine © AllGlobal.net