Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.
GamesandCulture is a peer-reviewed academic journal that covers the field of cultureand media studies, specializing on the socio-cultural, political...
Video game culture or gaming culture is a worldwide new media subculture formed by video game hobbyists. As video games have exponentially increased in...
Japanese popular culture includes Japanese cinema, cuisine, television programs, anime, manga, video games, music, and doujinshi, all of which retain...
The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain M. Banks and features in a number of...
The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 through to 2012. The stories centre on...
includes arcade video games, console games, and computer (PC) games; the latter also encompasses LAN games, online games, and browser games. More recently,...
The New York Times Games (NYT Games) is a collection of casual print and online games published by The New York Times, an American newspaper. Originated...
postmodernism, and more. The common pop-culture categories are entertainment (such as film, music, television, literature and video games), sports, news...
as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the...
games dates to the ancient human past. Games are an integral part of all culturesand are one of the oldest forms of human social interaction. Games are...
The portrayal of gender in video games, as in other media, is a subject of research in gender studies and is discussed in the context of sexism in video...
history of video games began in the 1950s and 1960s as computer scientists began designing simple gamesand simulations on minicomputers and mainframes. Spacewar...
player of board gamesand other similar contests, lives on Chiark Orbital (space station), and is bored with his successful life. The Culture's Special Circumstances...
hotdogs, and ramen noodles with green onions garnished on top. In the drinking culture of South Korea often with a group of individuals, drinking games are...
"When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture". GamesandCulture. 5 (3): 239–255. doi:10.1177/1555412009359765...
(from ludus, "game", and -logia, "study", "research"), is the study of games, the act of playing them, and the players andcultures surrounding them. It...
popular culture in the United States. The flow of Japanese animation, fashion, films, manga comics, martial arts, television shows and video games to the...
The culture of the United States of America, also referred to as American culture, encompasses various social behaviors, institutions, and norms in the...
popular culture, including film, manga, anime, and video games. Shinto has influenced Japanese cultureand history and as such greatly affects pop culture in...
"The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon". GamesandCulture. 6 (1): 83–100. doi:10.1177/1555412010377319...
have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such...
intellectual content in education, literature, cinema, news, video games, andculture. Originating in 1933, the term "dumbing down" was movie-business slang...
video games on players and broader society, as well as debates within the video game industry. Since the early 2000s, advocates of video games have emphasized...
ago. The culture prevails across a large geographical region in East Asia with Sinosphere in whole and is extremely diverse, with customs and traditions...
sells video games, consoles, and accessories for Nintendo, PC, PlayStation and Xbox systems as well as merchandise related to pop culture/gaming. The...
mechanic in both tabletop gamesand video games in which player characters who lose all of their health are considered dead and cannot be used anymore....
journals and conferences, however, have continued to comment on the theme of race within the game. In 2011, André Brock from GamesandCulture said that...
The culture of Indonesia (Indonesian: Budaya Indonesia) has been shaped by long interaction between original indigenous customs and multiple foreign influences...