Espen J. Aarseth (born 1965) is a Norwegian academic specializing in the fields of video game studies and electronic literature.[1] Aarseth completed his doctorate at the University of Bergen. He co-founded the Department of Humanistic Informatics[2] at the University of Bergen, and worked there until 2003, at which time he was a full professor.
He is currently a full professor and Head of the Center for Computer Games Research at the IT University of Copenhagen,[3][4][5] and principal investigator of a €2 million ERC Advanced grant for the project Making Sense of Games.[6] Aarseth is also the Editor in Chief of Game Studies,[7] the oldest peer-reviewed journal in the field of game studies, and member of the advisory board of G|A|M|E,[8] a journal of comparative videogame analysis.
^Cite error: The named reference goodreads was invoked but never defined (see the help page).
^"Humanistisk informatikk: Studies in Digital Culture at the University of Bergen". huminf.uib.no. Archived from the original on 19 April 2010. Retrieved 12 January 2022.
^Cite error: The named reference ccgr was invoked but never defined (see the help page).
^W, Christian (2017-04-05). "Denmark gets first professor of computer gaming". The Copenhagen Post (in Danish). Retrieved 2022-09-27.
^Greve, Morten (2017-04-04). "Ny professor i computerspil: Spil er ikke bare spil". DR (in Danish). Retrieved 2022-09-27.
^"We Talked to the Scholar Who Just Got $2.3 Million to Study Games". www.vice.com. Retrieved 2022-02-07.
^http://gamestudies.org/1103/ed_board Editorial Board for the Game Studies journal
^http://www.gamejournal.it/about/editorial-board/ Editorial Board for the G|A|M|E journal
Espen J. Aarseth (born 1965) is a Norwegian academic specializing in the fields of video game studies and electronic literature. Aarseth completed his...
Aarseth is a Norwegian surname. Notable people with the surname include: Asbjørn Aarseth (1935–2009), Norwegian literary historian EspenAarseth (born...
Cybertext as defined by EspenAarseth in 1997 is a type of ergodic literature where the user traverses the text by doing nontrivial work. Cybertexts are...
footballer Espen Stokkeland (born 1968), Norwegian sailor and Olympic medalist Espen Tveit (born 1991), Norwegian speed skater EspenAarseth (born 1965)...
Ergodic literature is a term coined by Espen J. Aarseth in his 1997 book Cybertext—Perspectives on Ergodic Literature to describe literature in which nontrivial...
some of which can be connected by following the many cross-references. EspenAarseth noted that Pale Fire "can be read either unicursally, straight through...
elements of Spider-Man films, television shows, comics and video games. EspenAarseth describes the financial logic of cost-recovery for expensive productions...
hyperlinks. In his book Cybertext: Perspectives on Ergodic Literature, EspenAarseth conceived the concept of cybertext, a subcategory of ergodic literature...
decides what actions to take, what punches to punch, or when to jump. To EspenAarseth, cybertext is not a genre in itself; in order to classify traditions...
Humanistic Informatics at the University of Bergen under the supervision of EspenAarseth. Rettberg was hired as an associate professor at the University of Bergen...
the aesthetic of hypertext. Gaming and electronic literature expert EspenAarseth draws parallels between Deleuze and Guattari's idea of the rhizome and...
setting, making the use of the medium part of the literary exchange. Espen J. Aarseth wrote in his book Cybertext: Perspectives on Ergodic Literature that...
journal Game Studies, which launched in 2001 (the editor-in-chief, EspenAarseth, is former head of the Center and current Professor at the ITU). The...
San Diego. EspenAarseth, a researcher based in Copenhagen, is credited with raising the profile of Buckles' dissertation, which Aarseth quotes frequently...
work of literature", but the concept also draws upon[citation needed] EspenAarseth's conception of a cybertext as a "mechanical device for the production...
Eskelinen uses this work as an example of ergodic texts as defined by EspenAarseth. Eskelinen goes on to note that these works require users to use their...
game studies are influenced by the work of Norwegian game academic Espen J. Aarseth. Beginning in December 2004, Frasca studied games at the Center for...
Arpanet as document sharing, where speed of access was put before what EspenAarseth calls the aporia of links. In short, he asks, is nonlinearity and disruption...
the World of Competitive Scrabble. Random House. ISBN 9780224060615. Aarseth, Espen (2014). "Ontology". In Wolf, Mark J.P.; Perron, Bernard (eds.). The...
between game and narrative". www.jesperjuul.net. Retrieved 2018-03-30. Aarseth, Espen (2001). "Computer Game Studies, Year One". Game Studies. 1 (1). Konzack...
of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects...
with great artists and writers who believe in the creative process. Aarseth, Espen (2013-10-04). "The field of Humanistic Informatics and its relation...
dagsavisen.no (in Norwegian). 30 March 2011. Retrieved 9 January 2020. Aarseth, Oda (19 April 2019). "Ari Behn selger malerier for millioner". Nettavisen...
"Blackthorn" Ruch of Stigma Diabolicum/Thorns and Øystein "Euronymous" Aarseth of Mayhem, in which guitarists played full chords using all the strings...
Montreal: McGill-Queen's University Press. p. 26. ISBN 0773517111. Aarseth, Espen; Günzel, Stephan (2019). Ludotopia: Spaces, Places and Territories in...