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Electronic literature information


Electronic literature
FeaturesLiterary works that require the capabilities of computers and networks
Related genres
Hypertext fiction, interactive fiction, digital poetry, generative literature, cell phone novels, instapoetry, cybertext, netprov, creepypasta, fan fiction

Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically.[1] Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.

The first literary works for computers, created in the 1950s, were computer programs that generated poems or stories, now called generative literature. In the 1960s experimental poets began to explore the new digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun to be published, first on floppy disks and later on the web. Hypertext fictions are stories where the reader moves from page to page by selecting links. In the 2000s digital poetry became popular, often including animated text, images and interactivity. In the 2010s and 2020s, electronic literature uses social media platforms, with new genres like Instapoetry or Twitterature as well as literary practices like netprov. Although web-based genres like creepypasta and fan fiction are not always thought of as electronic literature (because they usually manifest as linear texts that could be printed out and read on paper) other scholars argue that these are born digital genres that depend on online communities and thus should be included in the field.

There is an extensive body of scholarship on electronic literature. In 1999 the Electronic Literature Organization was established, which through annual conferences and other events supports both the publishing and study of electronic literature. One focus of academic study has been the preservation and archiving of works of electronic literature. This is challenging because works become impossible to access or read when the software or hardware they are designed for becomes obsolete. In addition, works of electronic literature are not part of the established publishing industry and so do not have ISBN numbers and are not findable in library catalogues. This has led to the establishment of a number of archives and documentation projects.

  1. ^ "Electronic Literature | OELN". www.oeln.net. Retrieved 2024-03-24.

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Electronic literature

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Electronic Literature Organization

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The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading...

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Literature

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now include electronic literature. Definitions of literature have varied over time. In Western Europe, prior to the 18th century, literature denoted all...

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Ergodic literature

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poetry Electronic literature Fighting Fantasy Interactive fiction Aleatoric art Aarseth, Espen J. (1997). Cybertext—Perspectives on Ergodic Literature. Johns...

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Hypermedia

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presentations as well as hypermedia. It is also related to the field of electronic literature. The term was first used in a 1965 article written by Ted Nelson...

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Alternative literature

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Boyle and Tao Lin, write autobiographical fiction or autofiction. Electronic literature (or e-lit, pronounced ee-litt) is an older field including any literary...

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Hypertext

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The Electronic Literature Organization hosts annual conferences discussing hypertext fiction, poetry and other forms of electronic literature. Although...

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Edward Falco

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Edward Falco is an American author, playwright, electronic literature writer, and new media editor. An early innovator in the field of digital writing...

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Shan shui

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the context of feng shui. The art form shan shui influenced the Electronic Literature work Shan Shui by Chen Qian Xun. Blue-green shan shui Chinese art...

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Hypertext fiction

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a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction...

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Generative literature

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Generative literature is poetry or fiction that is automatically generated, often using computers. It is a genre of electronic literature, and also related...

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Robert Coover

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supporter of early electronic literature, and was one of the founders of the Electronic Literature Organization. He taught electronic literature at Brown University...

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Narratology

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of digital devices and interactivity are key characteristics of electronic literature. This has resulted in varying narrative structures of these interactive...

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Strachey love letter algorithm

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letters. The poems it generated have been seen as the first work of electronic literature and a queer critique of heteronormative expressions of love. Alan...

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Electronic Text Corpus of Sumerian Literature

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The Electronic Text Corpus of Sumerian Literature (ETCSL) is an online digital library of texts and translations of Sumerian literature that was created...

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20th century in literature

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century, electronic literature grew in importance in light of the development of hypertext and later the World Wide Web. The Nobel Prize in Literature was...

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Nonlinear narrative

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another story inside the main plot-line. The technique is common in electronic literature, and particularly in hypertext fiction, and is also well-established...

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The NEXT Museum

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repository of net art, electronic literature and games. It is supported by Washington State University at Vancouver and the Electronic Literature Organization....

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Dene Grigar

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scholar based in Vancouver, Washington. She was the President of the Electronic Literature Organization from 2013 to 2019. In 2016, Grigar received the International...

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Norwegian literature

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of early Norwegian electronic literature. See also the Nordic Electronic Literature Collection in the ELMCIP Electronic Literature Knowledge Base. Significant...

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Latin American literature

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Latin American literature within fields such as the Global South, postcolonial literature, postmodern literature, electronic literature, hysterical realism...

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The Old Axolotl

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been described as "an experiment in reading (and creating) the electronic literature of the future". It is Dukaj's first novel and his homepage described...

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Black Perl

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scholarly works, and is considered an example of generative literature, a genre of electronic literature. When posted to the comp.lang.perl newsgroup the poem...

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