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Hypertext fiction information


Hypertext fiction
FeaturesNarrative literature consisting of sections of text connected by links; usually digital. A genre of electronic literature.
Related genres
Electronic literature, Interactive fiction, Digital poetry, Generative literature, Cell phone novels, Instapoetry, Cybertext, Creepypasta, Fan fiction, Blog fiction

Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

The term can also be used to describe traditionally-published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's Ulysses (1922), Enrique Jardiel Poncela's La Tournée de Dios (1932), Jorge Luis Borges' The Garden of Forking Paths (1941), Vladimir Nabokov's Pale Fire (1962), Julio Cortázar's Rayuela (1963; translated as Hopscotch), and Italo Calvino's The Castle of Crossed Destinies (1973) are early examples predating the word "hypertext", while a common pop-culture example is the Choose Your Own Adventure series in young adult fiction and other similar gamebooks, or Jason Shiga's Meanwhile, a graphic novel that allows readers to choose from a total of 3,856 possible linear narratives.[1]

In 1969, IBM and Ted Nelson from Brown University gained permission from Nabokov's publisher to use Pale Fire as a demonstration of an early hypertext system and, in general, hypertext's potential. The unconventional form of the demonstration was dismissed in favour of a more technically oriented variant.[2]

  1. ^ Liu, Jonathan H. "Take Your Pick With Meanwhile by Jason Shiga". Wired. ISSN 1059-1028. Archived from the original on 2023-10-30. Retrieved 2024-01-03.
  2. ^ Rowberry, Simon (2011-06-06). "Vladimir Nabokov's pale fire". Proceedings of the 22nd ACM conference on Hypertext and hypermedia (PDF). New York, NY, USA: ACM. pp. 319–324. doi:10.1145/1995966.1996008. ISBN 9781450302562. S2CID 11631986. Archived (PDF) from the original on 2023-08-20. Retrieved 2023-08-07.

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Hypertext fiction

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Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature...

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Hypertext

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Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately...

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Electronic literature

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fiction became a popular genre in the late 1970s and 1980s, with a thriving online community in the 2000s. In the 1980s and 1990s hypertext fiction begun...

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Nonlinear narrative

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technique is common in electronic literature, and particularly in hypertext fiction, and is also well-established in print and other sequential media...

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Stuart Moulthrop

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electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works Victory Garden (1992)...

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These Waves of Girls

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literature as a significant example of early multimodal web-based hypertext fiction, placing Fisher "at the forefront of digital writing". The plot of...

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Ergodic literature

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merely moving one's eyes along lines of text and turning pages. Thus, hypertext fiction of the simple node and link variety is ergodic literature but not...

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The Garden of Forking Paths

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by numerous new media scholars, in particular within the field of hypertext fiction. Other stories by Borges that explore the idea of infinite texts include...

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Alexandra Grant

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ongoing. The longest exchange has been with the pioneering writer of hypertext fiction, Michael Joyce. The paintings and sculpture based on Joyce's texts...

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Collaborative fiction

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many such collaborative writing games go online, resulting both in hypertext fiction and in more conventional literary production. For example, the Baen's...

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Narratology

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narratives serve as the base of many interactive fictions. Sometimes used interchangeably with hypertext fiction, the reader or player plays a significant role...

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Postmodern literature

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"Hypertext fiction: The latest in postmodern literary theory". Findarticles.com. Retrieved 2014-06-21. McHale, Brian (1987) Postmodernist Fiction. London:...

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ACM Conference on Hypertext and Social Media

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the development of early hypertext fiction and digital poetry. At the first Hypertext conference, in 1987, both the hypertext authoring system Storyspace...

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Internet genre

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to hypertext fiction systems, where the owner of the site invites individuals to add nodes to the system and link them together. Hypertext fiction has...

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Interactive fiction

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for an Interpreter or virtual machine. Hypertext fiction Electronic literature Visual novel, interactive fiction with graphics. Addventure Gamebook Graphic...

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Pale Fire

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important example of metafiction, as well as an analog precursor to hypertext fiction, and a poioumenon. It has spawned a wide variety of interpretations...

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Storyspace

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creating, editing, and reading hypertext fiction. It can also be used for writing and organizing fiction and non-fiction intended for print. Maintained...

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Ted the Caver

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Foundation. The former was another important example of early online horror fiction. While "Ted the Caver" existed on a single website, "The Dionaea House"...

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Eastgate Systems

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publishes hypertext. Eastgate is a pioneer in hypertext publishing and electronic literature and one of the best known publishers of hypertext fiction. It publishes...

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Homestuck

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it is as a webcomic and what its plot actually is. Comparing it to hypertext fiction and the genre's attempted use in physical novels like Pale Fire and...

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Ebook

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authors. 1986 Judy Malloy writes and programmes the first online hypertext fiction, Uncle Roger, with links that take the narrative in different directions...

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