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Super Street Fighter II Turbo information


Super Street Fighter II Turbo
Promotional brochure for the arcade version of Super Street Fighter II Turbo, featuring Akuma
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Noritaka Funamizu
Haruo Murata
Composer(s)Isao Abe
Syun Nishigaki
SeriesStreet Fighter
Platform(s)Arcade, Amiga, Amiga CD32, DOS, 3DO, Dreamcast, Game Boy Advance, PlayStation, Sega Saturn
ReleaseArcade
  • NA: February 23, 1994[1]
  • JP: February 23, 1994
  • EU: February 23, 1994
  • AS: February 23, 1994
  • AU: February 23, 1994
  • NA: March 23, 1994 (latest/beta)
  • EU: March 1994 (latest/beta)
3DO
  • NA: November 7, 1994
  • JP: November 14, 1994
  • AU: November 21, 1994
  • EU: November 23, 1994
DOS
  • NA: May 5, 1995
  • AU: June 1, 1995
  • EU: June 2, 1995
Amiga
  • EU: 1995
Dreamcast
  • JP: December 22, 2000
Game Boy Advance
  • JP: July 13, 2001
  • NA: October 31, 2001[2]
  • AU: November 1, 2001
  • EU: November 2, 2001
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCP System II

Super Street Fighter II Turbo[a] is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware.

Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.

Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

While not as commercially successful as previous iterations of Street Fighter II, Super Turbo was well-received by critics and had a major impact on the competitive fighting game community. Super Street Fighter II Turbo is still played competitively, and is the oldest fighting game with an active international tournament scene.[3]

  1. ^ Date given during bootup
  2. ^ "Press Releases". 2001-12-21. Archived from the original on 2001-12-21. Retrieved 2023-04-21.
  3. ^ Marc Shaw (20 February 2017). "Super Turbo's Legacy Continues at Canada Cup". Red Bull. Retrieved 31 January 2023.


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