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Street Fighter II information


Street Fighter II
Japanese arcade brochure featuring the original eight main characters.
Clockwise from top: Zangief, Ken, Blanka, Dhalsim, Ryu, Guile, and Honda. Center: Chun-Li.
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Yoshiki Okamoto
Designer(s)
  • Akira Nishitani
  • Akira Yasuda
Programmer(s)
  • Shinichi Ueyama
  • Seiji Okada
  • Yoshihiro Matsui
  • Motohide Eshiro
Artist(s)
  • Eri Nakamura
  • Satoru Yamashita
Composer(s)
  • Yoko Shimomura
  • Isao Abe
SeriesStreet Fighter
Platform(s)
Arcade
  • SNES, PC Engine, PlayStation, Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, DOS, CPS Changer, Game Boy, Master System, Java ME
Release
March 7, 1991
  • Arcade
    • JP: March 7, 1991[2][a]
    • WW: March 1991[1]
    SNES
    • JP: June 10, 1992
    • NA: July 15, 1992[4][5]
    • AU: October 23, 1992
    • UK: October 1992[6]
    • EU: December 17, 1992
    MS-DOS
    • EU: July 10, 1992
    • NA: April 26, 1993
    Amiga
    • EU: November 15, 1992
    • UK: December 15, 1992[6]
    Atari ST
    • EU: December 20, 1992
    Amstrad CPC
    • EU: December 31, 1992
    Commodore 64
    • EU: August 20, 1992
    ZX Spectrum
    • EU: September 14, 1992
    CPS Changer
    • JP: July 14, 1994
    Game Boy[7]
    • JP: August 11, 1995
    • NA: September 1995
    • EU: 1995
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemCP System

Street Fighter II: The World Warrior[b] is a 2D fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. It is Capcom's fourteenth game to use the CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video-game arcade business market by stimulating business and driving the fighter genre.[8][9] It inspired grassroots tournament events, culminating in Evolution Championship Series (EVO).[10][9] Street Fighter II shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups.[8]

Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. Due to its major success, a series of updated versions were released with additional features and characters. Worldwide, more than 200,000 arcade cabinets and 15 million software units of all versions of Street Fighter II have been sold, grossing an estimated $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game until 2019. More than 6.3 million Super Nintendo (SNES) cartridges of Street Fighter II have been sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES.

Street Fighter II is regarded as one of the greatest video games of all time and the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. The game's soundtrack has been considered one of the greatest of all time.

  1. ^ "CAPCOM Investor Relations - History". Capcom. Archived from the original on August 7, 2020. Retrieved May 24, 2019.
  2. ^ "ヒストリー ストリートファイター35周年記念サイト". Capcom JP.
  3. ^ Cite error: The named reference GM441 was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference egmbuyersguide1993 was invoked but never defined (see the help page).
  5. ^ "Street Fighter II: The World WarriorStreet Fighter II: The World Warrior (SNES)". NintendoLife. 20 November 2020. Archived from the original on 14 January 2022. Retrieved July 28, 2021.
  6. ^ a b "Can Mega Drive Street Fighter 2 Live Up To All The Hype?" (PDF). Mega. No. 10 (July 1993). 17 June 1993. p. 22.
  7. ^ "Street Fighter II (GB)". Nintendo Life. Archived from the original on January 14, 2022. Retrieved March 17, 2021.
  8. ^ a b Lemon, Andy; Rietveld, Hillegonda C. (12 March 2020). "The Street Fighter Lady: Invisibility and Gender in Game Composition". Transactions of the Digital Games Research Association. 5 (1). doi:10.26503/todigra.v5i1.112. ISSN 2328-9422. Archived from the original on 21 April 2021. Retrieved 21 April 2021.
  9. ^ a b June, Laura (16 January 2013). "For Amusement Only: the life and death of the American arcade". The Verge. Archived from the original on 6 October 2014. Retrieved 15 September 2017.
  10. ^ Skolnik, Michael Ryan; Conway, Steven (1 November 2019). "Tusslers, Beatdowns, and Brothers: A Sociohistorical Overview of Video Game Arcades and the Street Fighter Community". Games and Culture. 14 (7–8): 742–762. doi:10.1177/1555412017727687. ISSN 1555-4120. S2CID 149397381. Archived from the original on 21 April 2021. Retrieved 21 April 2021.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

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