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Subsurface scattering information


Real-world subsurface scattering of light in a photograph of a human hand
Computer-generated subsurface scattering in Blender

Subsurface scattering (SSS), also known as subsurface light transport (SSLT),[1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a different point. Light generally penetrates the surface and gets scattered a number of times at irregular angles inside the material before passing back out of the material at a different angle than it would have had if it had been reflected directly off the surface.

Subsurface scattering is important for realistic 3D computer graphics, being necessary for the rendering of materials such as marble, skin, leaves, wax and milk. If subsurface scattering is not implemented, the material may look unnatural, like plastic or metal.

  1. ^ "Finish: Subsurface Light Transport". POV-Ray wiki. August 8, 2012.

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Texture mapping

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combined for control over specularity, normals, displacement, or subsurface scattering e.g. for skin rendering. Multiple texture images may be combined...

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Depth map

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intended to create the illusion of 3D viewing through stereoscopy . Subsurface scattering - can be used as part of a process for adding realism by simulating...

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