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Spectral rendering information


In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically slower than traditional rendering, which renders the scene in its red, green, and blue components and then overlays the images. Spectral rendering is often used in ray tracing or photon mapping to more accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm (as in a Cornell Box) or to simulate different portions of the electromagnetic spectrum for the purpose of scientific work. The images simulated are not necessarily more realistic appearing, but when compared to a real image pixel for pixel the result is often much closer.

Spectral rendering can also simulate light sources and objects more effectively, as the light's emission spectrum can be used to release photons at a particular wavelength in proportion to the spectrum. Objects' spectral reflectance curves can similarly be used to reflect certain portions of the spectrum more accurately.

As an example, certain properties of tomatoes make them appear differently under sunlight than under fluorescent light. Using the blackbody radiation equations to simulate sunlight or the emission spectrum of a fluorescent bulb in combination with the tomato's spectral reflectance curve, more accurate images of each scenario can be produced.

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Spectral rendering

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In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically...

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Rendering equation

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In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted...

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False color

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Absolute true-color rendering is impossible. There are three major sources of color error (metameric failure): Different spectral sensitivities of the...

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3D rendering

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3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or...

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Color rendering

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The color rendering of a light source refers to its ability to reveal the colors of various objects faithfully (i.e. to produce illuminant metamerism)...

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Color rendering index

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A color rendering index (CRI) is a quantitative measure of the ability of a light source to reveal the colors of various objects faithfully in comparison...

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Photon mapping

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can also be extended to more accurate simulations of light, such as spectral rendering. Progressive photon mapping (PPM) starts with ray tracing and then...

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Physically based rendering

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Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics...

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Volume rendering

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In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled...

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Scanline rendering

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Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that...

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Unbiased rendering

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Within the field of computer graphics, unbiased rendering refers to any rendering technique that does not introduce systematic error, or bias, into the...

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Software rendering

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software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place...

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Subpixel rendering

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called subpixels, and uses them as rendering units instead of pixels. Subpixel rendering is primarily used for text rendering on standard DPI displays. Despite...

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Distributed ray tracing

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Glossy reflection Glossy transmission Depth of field Motion blur Spectral rendering The term distributed ray tracing also refers to the application of...

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Tone mapping

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Purgathofer. "STAR Report on Tone Reproduction and Physically Based Spectral Rendering" in Eurographics 2002. DOI: 10.1145/1073204.1073242 ^ Raanan Fattal...

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Deferred shading

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shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested...

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3D computer graphics

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stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting...

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Parallel rendering

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Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics...

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Reyes rendering

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Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by...

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Ray casting

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casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where...

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Color

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Animal perception of color originates from different light wavelength or spectral sensitivity in cone cell types, which is then processed by the brain. Colors...

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Alpha compositing

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transparency separately. More alpha channels can be added for accurate spectral color filtration applications. Some order-independent transparency methods...

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LuxCoreRender

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Biased and unbiased rendering: Users can choose between physical accuracy (unbiased) and speed (biased). Full spectral rendering: Instead of discrete...

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Cel shading

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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color...

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Global illumination

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global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source...

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Shadow volume

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patent application for the technique the same year entitled "Method for rendering shadows using a shadow volume and a stencil buffer". John Carmack of id...

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