"Realistic rendering" redirects here. For physically-based realistic rendering, see Physically-based rendering.
Group of rendering algorithms used in 3D computer graphics
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Global illumination" – news · newspapers · books · scholar · JSTOR(May 2013) (Learn how and when to remove this message)
Three-dimensional (3D) computer graphics
Fundamentals
Modeling
Scanning
Rendering
Printing
Primary uses
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Related topics
Computer-generated imagery (CGI)
Animation
computer
skeletal
3D display
Wire-frame model
Texture mapping
Motion capture
Crowd simulation
Global illumination
Volume rendering
v
t
e
Rendering without global illumination. Areas that lie outside of the ceiling lamp's direct light lack definition. For example, the lamp's housing appears completely uniform. Without the ambient light added into the render, it would appear uniformly black.
Rendering with global illumination. Light is reflected by surfaces, and colored light transfers from one surface to another. Notice how color from the red wall and green wall (not visible) reflects onto other surfaces in the scene. Also notable is the caustic projected onto the red wall from light passing through the glass sphere.
Global illumination[1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not (indirect illumination).
Theoretically, reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source of light). In practice, however, only the simulation of diffuse inter-reflection or caustics is called global illumination.
^"Realtime Global Illumination techniques collection | extremeistan". extremeistan.wordpress.com. 11 May 2014. Retrieved 2016-05-14.
and 22 Related for: Global illumination information
Globalillumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting...
the effects normally generated using raytracing. An algorithm for globalillumination computation at interactive rates using a cube-map data structure...
individually, whereas globalillumination maps how light interacts between objects. Currently, researchers are developing globalillumination techniques to more...
(lighting), the use of light sources Globalillumination, algorithms used in 3D computer graphics Divine illumination, the process of human thought needs...
and beyond, featuring a number of enhancements. AnvilNext features globalillumination and support for a new weather system, which allows for specific weather...
methods such as Phong shading, ambient occlusion is a global method, meaning that the illumination at each point is a function of other geometry in the...
method of rendering images of three-dimensional scenes such that the globalillumination is faithful to reality. Fundamentally, the algorithm is integrating...
The Fox Engine was a proprietary game engine by Konami. The engine's development began with Hideo Kojima after the completion of 2008's Metal Gear Solid...
The 4A Engine is a graphics middleware engine developed by 4A Games for use in their video game Metro 2033, published by THQ. It supports Direct3D APIs...
real-time globalillumination using voxel cone tracing, eliminating pre-computed lighting. However, this feature, called Sparse Voxel Octree Global Illumination...
Starfield and The Elder Scrolls VI. Creation Engine 2 features real-time globalillumination and advanced volumetric lighting. Creation Engine 2 also features...
particle systems, radiosity, normal map creation and rendering, globalillumination, a customizable user interface, and its own scripting language. The...
Cone tracing and beam tracing are a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with thick rays. In ray tracing...
reflected off of the object directly behind it), to better approximate globalillumination. "What is Ambient Occlusion? Does it Matter in Games?". "SSDO: Screen...
id Tech 5 is a proprietary game engine developed by id Software. It followed its predecessors, id Tech 1, 2, 3 and 4, all of which had subsequently been...
or scattering is the relationship between the incoming and outgoing illumination at a given point. Descriptions of scattering are usually given in terms...
(CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Globalillumination Volume rendering v t e...
id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom...
Volumetric path tracing is a method for rendering images in computer graphics which was first introduced by Lafortune and Willems. This method enhances...
to removal of MegaTexture pipeline, used since id Tech 4 Enhanced globalillumination quality Majorly improved particle system as more particles are running...