Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several Sonic the Hedgehog games, before it was closed at the end of 1996.
After working in Japan for Sega on games for the Master System, Cerny proposed the creation of a development studio in America, which was approved. When Naka quit Sega after the release of Sonic the Hedgehog, Cerny convinced him to join STI. After completing Sonic the Hedgehog 2 in 1992, STI was divided in two due to friction between the Japanese and American developers: the Japanese developed Sonic the Hedgehog 3 and Sonic & Knuckles before leaving in 1994, while the Americans developed games including Sonic Spinball. The failed development of Sonic X-treme for the Sega Saturn became representative of a culture shift at Sega, and STI closed at the end of 1996.
Some games developed by STI are considered significant in the history of the Genesis. Developers have described STI as a unique workplace that did not fit into Sega's corporate structure.
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SegaTechnicalInstitute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine...
Spinball, is a 1993 pinball video game developed by SegaTechnicalInstitute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players...
WaveRunner and The House of the Dead. AM1 also collaborated with SegaTechnicalInstitute to develop and release Die Hard Arcade in 1996. According to developer...
The Ooze is a video game developed by SegaTechnicalInstitute and released in 1995 for the Sega Genesis. In the game, players take the role of a slimy...
traps for Sonic and Tails. Development began in January 1993 by SegaTechnicalInstitute in California, shortly after the release of Sonic the Hedgehog...
Sonic games were developed by Naka and Yasuhara in America at SegaTechnicalInstitute, while Ohshima worked on Sonic CD in Japan. Naka returned to Japan...
The Sega Genesis, known as the Mega Drive in regions outside of North America, is a 16-bit video game console that was designed and produced by Sega. First...
The following is a list of video games developed and published by Sega. Included are all games published on their own platforms as well as platforms made...
for the success, and quit. Naka rejoined Sega when he was hired by Mark Cerny to work at SegaTechnicalInstitute (STI) in California, with a higher salary...
was created by Sega AM1 and the US-based SegaTechnicalInstitute (STI), with all work on the game taking place at STI's facilities. Sega AM1 provided the...
Collection is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. It is a compilation of several Sonic the Hedgehog...
games. While SegaTechnicalInstitute's The Ooze was originally planned as a launch game, it was not included. According to former Sega of America research...
1994; other Sonic games had been developed by teams including SegaTechnicalInstitute (STI) and Traveller's Tales. Naka thought Sonic Team needed a period...
Chameleon is a 1992 platform game developed and published by Sega released for the Sega Genesis. In the game, a boss character with artificial intelligence...
the fourth generation of video game consoles in the early 1990s. SegaTechnicalInstitute developed the next three Sonic games, plus the spin-off Sonic Spinball...
The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8...
miscalculation. According to SegaTechnicalInstitute head Roger Hector, after Sony's release of the PlayStation, the atmosphere at Sega became political, with...
IT network Semantic Technology Institute International, research network for semantic technology SegaTechnicalInstitute, defunct game developer Subaru...
under his own company Cerny Games in 1998. While at Sega, he established SegaTechnicalInstitute, working on games including Sonic the Hedgehog 2 (1992)...
game franchises Lists of Sega games Sega, S.A. SONIC SegaTechnicalInstitute Japanese: 株式会社セガ, Hepburn: Kabushiki gaisha Sega Japanese: 日本娯楽物産株式会社, Hepburn:...
several games were developed by Naka and Yasuhara in America at SegaTechnicalInstitute. In late 1994, Naka returned to Japan to become the head of CS3...
2009, Sega asked fans for ideas on a game to port to iOS. As a response, Whitehead produced a proof-of-concept video showing Sega's 1993 Sega CD game...
(help) Horowitz, Ken (June 11, 2007). "Developer's Den: SegaTechnicalInstitute". Sega-16. Archived from the original on November 11, 2021. Retrieved...