IGDA Lifetime Achievement (2004) AIAS Hall of Fame Award (2010)
Mark Evan Cerny (born August 24, 1964)[1] is an American video game designer, programmer, producer and media proprietor.
Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In his early years, he spent time at Atari, Sega, Crystal Dynamics and Universal Interactive Studios before becoming an independent consultant under his own company Cerny Games in 1998. While at Sega, he established Sega Technical Institute, working on games including Sonic the Hedgehog 2 (1992).[2]
Cerny has since frequently collaborated with Sony Interactive Entertainment as a consultant, including being the lead designer for hardware of several PlayStation consoles, being called the architect of the PlayStation Vita, PS4 and PS5.[3][4][5] He has also consulted with Naughty Dog and Insomniac Games since their creation in the 1990s, as well as other Sony first-party studios like Sucker Punch Productions. He has also developed several games, notably the arcade game Marble Madness and the Knack series, and credited on many more for his consulting work.
In 2004, he was the recipient of the Lifetime Achievement Award from the International Game Developers Association, and was inducted into the Academy of Interactive Arts & Sciences Hall of Fame in 2010.
^"FamilySearch.org". FamilySearch.
^Cite error: The named reference sega was invoked but never defined (see the help page).
^Leadbetter, Richard (September 21, 2013). "Mark Cerny: lead architect of... PlayStation Vita?". Eurogamer.net. Retrieved October 12, 2023.
^Ivan, Tom (February 13, 2020). "Who is Mark Cerny, the man behind PS5?". VGC. Retrieved October 12, 2023.
^Wojnar, Jason (July 6, 2021). "Who Is Mark Cerny, The PS4 & PS5 Architect?". TheGamer. Retrieved October 12, 2023.
Mark Evan Cerny (born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay...
American video game developer owned by Sega. Founded by the Atari veteran MarkCerny in 1990, STI sought to combine elite Japanese developers, including the...
Marble Madness is an arcade video game designed by MarkCerny and published by Atari Games in 1984. It is a platform game in which the player must guide...
video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation....
PlayStation VR2 headset. The lead architect of the PlayStation console line, MarkCerny, implemented a two-year feedback cycle after the launch of the PlayStation...
contract and fund the expansion of the company. After designer and producer MarkCerny convinced Naughty Dog to create a character-based platform game that would...
Uncharted: Drake's Fortune, collaborating again with former Sega employee MarkCerny. He was the senior design director at Namco Bandai Games America from...
April 2013. Retrieved 25 February 2013. Cerny, Mark (27 March 2013). "Inside the PlayStation 4 With MarkCerny". Gamasutra. Retrieved 29 June 2013. Rayne...
least 3 more years of support for the PS4. According to lead architect MarkCerny, the development of Sony's fourth video game console began as early as...
popularity of the Genesis in North America, Sega directed STI founder MarkCerny to start Sonic 2 in November 1991. Members of the original development...
his plots for world domination. After presenting Way of the Warrior to MarkCerny of Universal Interactive Studios, Naughty Dog was signed on to the company...
between Kojima and Reedus, following the canceled Silent Hills. Kojima and MarkCerny, lead system architect of the PlayStation 4, spent two weeks in January...
architecture to the PlayStation series. According to lead system architect, MarkCerny, development on the PlayStation 4 began as early as 2008. PlayStation...
they were interested in making him visible to the public. According to MarkCerny, who worked in Tokyo as an intermediary between the Japanese and American...
work at weekends too, as they were essentially living at the company. MarkCerny, the only foreigner in development, recalls the company was very much...
the game. It was pitched to various publishers and was later shown to MarkCerny, an executive producer from Universal Interactive Studios, who was impressed...
building relationships with third parties. According to Sega designer MarkCerny, most of Sega's early Master System games were developed within a strict...
be the PlayStation Vita, with the word "vita" being Latin for "life". MarkCerny was the lead architect of the device. Despite reports of the 2011 earthquakes...
"Interview: MarkCerny (Founder of STI)". Sega-16. Archived from the original on October 17, 2014. Retrieved June 20, 2014. MarkCerny: I heard, I kid...
Blizzard Entertainment president Mike Ybarra; and game and console designer MarkCerny. While the rise of American multiplayer games has grown the global video...
offices in the retail space of Palo Alto Airport in Palo Alto, California. MarkCerny, also from Sega, became its first developer later that year. The studio's...
PlayStation 4; this included the help of PlayStation 4 lead architect MarkCerny. With the reintroduction of the game at the E3 2015, Yoshida explained...