Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax is C-like.
A shader written in RSL can be used without changes on any RenderMan-compliant renderer, such as Pixar's PhotoRealistic RenderMan, DNA Research's 3Delight, Sitexgraphics' Air or an open source solution such as Pixie or Aqsis.
RenderMan Shading Language defines standalone functions and five types of shaders: surface, light, volume, imager and displacement shaders.
An example of a surface shader that defines a metal surface is:
Shaders express their work by reading and writing special variables such as Cs (surface color), N (normal at given point), and Ci (final surface color).
The arguments to the shaders are global parameters that are attached to objects of the model (so one metal shader can be used for different metals and so on). Shaders have no return values, but functions can be defined which take arguments and return a value. For example, the following function computes vector length using the dot product operator ".":
floatlength(vectorv){returnsqrt(v.v);/* . is a dot product */}
and 23 Related for: RenderMan Shading Language information
RendermanShadingLanguage (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax...
rendering. The RenderManShadingLanguage (RSL or SL, for short), defined in the RenderMan Interface Specification, is a common shadinglanguage for production-quality...
and the render engine that generates the final high quality images. In the past RenderMan used the Reyes Rendering Architecture. The Renderman standard...
photorealistic images RenderManShadingLanguage, a component of the RenderMan Interface Specification used to define shaders Pixar RenderMan, a RenderMan Interface...
turn them into digital photorealistic images. It includes the RenderManShadingLanguage. As Pixar's technical specification for a standard communications...
language introduced by Gallium3D AMDIL, a low-level intermediate language used internally at AMD RenderManShadingLanguage WGSL, a shadinglanguage with...
ability to produce photorealistic results. RenderManShadingLanguage (RSL) Open ShadingLanguage (OSL) These languages assist with generating lexical analyzers...
graphics processing unit (GPU), though this is not a strict requirement. Shadinglanguages are used to program the GPU's rendering pipeline, which has mostly...
shading and operation. The term is specifically used in the context of shaders written in the RenderManShadingLanguage (RSL) for use with RenderMan-compliant...
Approach. General smoothstep equation. Using smoothstep (in the RenderManShadingLanguage) by Prof. Malcolm Kesson. Interpolation tricks by Jari Komppa...
Pixar's Rendering R&D group, working on the RenderMan Interface Specification and the RenderManShadingLanguage. While at Pixar he was a Rendering Software...
1989 Hanrahan was part of the design of the RenderMan Interface Specification and the RenderManShadingLanguage. He was credited in Pixar productions including...
RAISE Specification Language, a formal approach to software development RenderManShadingLanguage, a language from the RenderMan Interface Specification...
RenderMan: Creating CGI for Motion Pictures. Morgan Kaufmann Publishers. ISBN 1-55860-618-1 REYES, Primitives & Some Philosophy Welcome to Renderman:...
and RayTracing when needed. The 3Delight renderer was fully multi-threaded, supported RenderManShadingLanguage (RSL) 1.0/2.0 with an optimized compiler...
jrManrenderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan, implemented in Java by Gerardo Horvilleur...
Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL ShadingLanguage (GLSL), are C-like programming languages for shaders...
and the OpenGL ShadingLanguage OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems. RenderWare (combined game...
available renderer to implement a micropolygon displacement mapping approach through REYES was Pixar's PhotoRealistic RenderMan. Micropolygon renderers commonly...
a fully programmable API, and uses shaders written in C++ or Open ShadingLanguage to define the materials and textures. Arnold is based on the Monte...
to Learning OpenGL, Version 4.5 with SPIR-V The Orange Book OpenGL ShadingLanguage, 3rd edition. ISBN 0-321-63763-1 A tutorial and reference book for...
objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texturing, lighting, and shading information as a description...