Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were important for compatibility and adoption before graphics accelerators became widespread.
Some have been extended to include support for compute shaders.
Low level rendering APIs typically leave more responsibility with the user for resource memory management, and require more verbose control, but have significantly lower CPU overhead,[1]and allow greater utilisation of multicore processors.
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and 22 Related for: List of rendering APIs information
RenderingAPIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command...
Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space...
specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have...
kernel–user space APIsof other systems implementing the POSIX API also provide additional features not defined in POSIX. The Linux API, by choice, has...
bee (Apis cerana), which occurs in South, Southeast, and East Asia. Only members of the genus Apis are true honey bees, but some other types of bees produce...
between the traditional GL API and other high-performance low-level renderingAPIs. Back-face culling Culling (discarding) of polygons that are facing backwards...
games of that time helped the sales of graphics cards, and more games started using hardware APIs like DirectX and OpenGL. Though software rendering fell...
and fast rendering performance while maintaining full interoperability with classic Win32 graphics APIs such as GDI/GDI+ and modern graphics APIs such as...
older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs, that more closely resembles...
blending, and rendering. The VA-API specification was originally designed by Intel for its GMA (Graphics Media Accelerator) series of GPU hardware with...
syntax of VRML97, or binary compression, with strongly typed APIs including ECMAScript, Java, Python and other programming languages. X3D rendering includes...
visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically...
programming interface (API). It is designed for efficient renderingof multichannel three-dimensional positional audio. Its API style and conventions deliberately...
cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing...
low level APIs for rendering, physics, audio, AI all of which are extensible through plug-ins which also serve the official high-level API. The aim was...
APIs such as 3dfx's Glide. From the beginning, the immediate mode also supported Talisman's tiled rendering with the BeginScene/EndScene methods of the...
ofAPIs that removed these features to make it easier to implement on common hardware. The best known of these is MiniGL, which is not a separate API...
printed. They are distinct from graphics application programming interfaces (APIs) such as GDI and OpenGL that can be called by software to generate graphical...
The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to...
placement. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions...
ofAPI design in graphics libraries, in which the graphics library, instead of the client, retains the scene (complete object model of the rendering primitives)...
two APIs being targeted to different sets of users (OpenGL to real-time hardware-assisted rendering and RenderMan to photorealistic off-line rendering)....