The name RenderMan can cause confusion because it has been used to refer to different things developed by Pixar Animation Studios:
RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn them into digital photorealistic images
RenderMan Shading Language, a component of the RenderMan Interface Specification used to define shaders
Pixar RenderMan, a RenderMan Interface Specification-compliant rendering software system developed by Pixar based on their own interface specification
RenderMan, also commonly used to refer to other renderers because of their compliance with the RenderMan standard
Index of articles associated with the same name
This article includes a list of related items that share the same name (or similar names). If an internal link incorrectly led you here, you may wish to change the link to point directly to the intended article.
The name RenderMan can cause confusion because it has been used to refer to different things developed by Pixar Animation Studios: RenderMan Interface...
and the render engine that generates the final high quality images. In the past RenderMan used the Reyes Rendering Architecture. The Renderman standard...
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and...
Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax...
Deformation shaders transform the entire space. Only one RenderMan implementation, the AIR renderer by SiTex Graphics, implemented this shader type, supporting...
RenderMan: Creating CGI for Motion Pictures. Morgan Kaufmann Publishers. ISBN 1-55860-618-1 REYES, Primitives & Some Philosophy Welcome to Renderman:...
feature films, technologically powered by RenderMan, the company's own implementation of the industry-standard RenderMan Interface Specification image-rendering...
the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant renderers. User-defined functions written in RSL...
compatibility. AC3D does not feature its own renderer, but can generate output files for both RenderMan and POV-Ray, among others. Adobe After Effects...
"shader" was introduced to the public by Pixar with version 3.0 of their RenderMan Interface Specification, originally published in May 1988. As graphics...
annual investment. The film was officially a test of the PhotoRealistic RenderMan software and proved new challenges to the animation team, namely the difficult...
Self-Similarity on the Supermarket Shelf (John Walker, March 2005) Procedural fractal 3-D generation of Romanesco broccoli with RenderMan (Aleksandar Rodić, 2009)...
and is one of the authors of the PhotoRealistic RenderMan software which implements Reyes and renders all of Pixar's movies. Following Disney's acquisition...
guitar and bass guitar model made by Ibanez IceMan, part of Pixar's RenderMan software Canadian Ice Man or Kwäday Dän Ts'ìnchi, the oldest preserved human...
on a rendering service for RenderMan image-generating software announced in January 2012. The service enhances the RenderMan Interface Specification. In...
maps "Renderman FAQ". Retrieved 2009-12-27. Gritz, Larry; Hahn, James K. (1996). "BMRT: A global illumination implementation of the RenderMan standard"...
it is well suited for physically based renderers that support ray tracing and global illumination. In RenderMan, OSL is also an important module. It is...
1986 to 1989 Hanrahan was part of the design of the RenderMan Interface Specification and the RenderMan Shading Language. He was credited in Pixar productions...
available renderer to implement a micropolygon displacement mapping approach through REYES was Pixar's PhotoRealistic RenderMan. Micropolygon renderers commonly...
software, such as Blender (since April 2016), Cinema 4D, Houdini, and RenderMan. It was first used in the films Puss in Boots (2011) and Rise of the Guardians...
Language, a formal approach to software development RenderMan Shading Language, a language from the RenderMan Interface Specification used for writing shaders...