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Pixel geometry information


Photographs of various displays, showing various pixel geometries. Clockwise from top left, a standard definition CRT television, a CRT computer monitor, a laptop LCD, and the OLPC XO-1 LC display.

The components of the pixels (primary colors red, green and blue) in an image sensor or display can be ordered in different patterns, called pixel geometry.

The geometric arrangement of the primary colors within a pixel varies depending on usage (see figure 1). In monitors, such as LCDs or CRTs, that typically display edges or rectangles, the components are arranged in vertical stripes.

Knowledge of the pixel geometry used by a display may be used to create raster images of higher apparent resolution using subpixel rendering.[1]

  1. ^ Herman Kruegle (2006). CCTV Surveillance. Butterworth-Heinemann. ISBN 0-7506-7768-6.

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Pixel geometry

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of the pixels (primary colors red, green and blue) in an image sensor or display can be ordered in different patterns, called pixel geometry. The geometric...

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Shader

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fixed-function pipeline of the past that only allowed for common geometry transforming and pixel-shading functions; with shaders, customized effects can be...

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Pixel

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In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable...

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Image resolution

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resolution: digital camera (Bayer color filter array) LCD (Triangular pixel geometry) CRT (shadow mask) Narrowscreen 4:3 computer display resolutions 320×200:...

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Dot pitch

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Confusion of pixels and subpixels Element spacing varying across screen area (e.g., widening in corners compared to center) Differing pixel geometries Differing...

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Subpixel rendering

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pixels—instead calling each bit a pixel. The flag bit in each byte affects color by shifting pixels half a pixel-width to the right. This half-pixel shift...

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TIFF

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metadata. TIFF images are made up of rectangular grids of pixels. The two axes of this geometry are termed horizontal (or X, or width) and vertical (or...

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Active matrix

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individual elements (pixels), each pixel is attached to a transistor and capacitor actively maintaining the pixel state while other pixels are being addressed...

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Displacement mapping

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sub-pixel displacement move towards supporting higher level geometry too. As the vendors of these renderers are likely to keep using the term sub-pixel displacement...

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Image formation

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MTF is the Fourier Transform of the pixel geometry. For a square pixel, MTF(ξ) = sin(πξp)/πξp where p is the pixel width and ξ is the spatial frequency...

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Passive matrix addressing

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displays are addressed using active addressing. Active matrix addressing Pixel geometry Liquid crystal display Wild, Peter J. "First-Hand Histories: Liquid...

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Texture mapping unit

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piece of geometry. That is, they wrap the texture around the geometry and produce textured pixels which can then be written to the screen. Textures can be...

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Digital geometry

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sketching, a method of drawing a curve pixel by pixel. Digital geometry heavily overlaps with discrete geometry and may be considered as a part thereof...

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OLPC XO

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the display does not use the common RGB pixel geometry for liquid crystal computer displays, in which each pixel contains three tall thin rectangles of...

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List of computer graphics and descriptive geometry topics

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Orthographic projection (geometry) Orthogonal projection Perspective (graphical) Phong reflection model Phong shading Pixel shaders Polygon (computer...

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InfiniteReality

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Processor ASIC on the Geometry Board to the Ibus on the IO4 board, a part of the host system. The Geometry board is responsible for geometry and image processing...

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Glossary of computer graphics

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bit per pixel in a contiguous 2D array; Several such parallel arrays combine to produce the a higher bit depth image. Opposite of packed pixel format....

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Unified shader model

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(GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read textures and...

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Graphics pipeline

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the GPU. The most important shader units are vertex shaders, geometry shaders, and pixel shaders. The Unified Shader has been introduced to take full...

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Pixel aspect ratio

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A Pixel aspect ratio (often abbreviated PAR) is a mathematical ratio that describes how the width of a pixel in a digital image compared to the height...

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Finite geometry

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points. A geometry based on the graphics displayed on a computer screen, where the pixels are considered to be the points, would be a finite geometry. While...

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Optimum HDTV viewing distance

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the human eye can detect pixels is not straightforward. Obviously, people's visual acuity varies greatly. But pixel geometry varies as well, in shape...

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Homography

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In projective geometry, a homography is an isomorphism of projective spaces, induced by an isomorphism of the vector spaces from which the projective spaces...

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Direct3D

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vertex and pixel shader stages, the API includes a geometry shader stage that breaks the old model of one vertex in/one vertex out, to allow geometry to be...

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Rasterisation

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from scene geometry to pixels and does not prescribe a particular way to compute the color of those pixels. The specific color of each pixel is assigned...

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Image segmentation

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multiple image segments, also known as image regions or image objects (sets of pixels). The goal of segmentation is to simplify and/or change the representation...

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