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Unified shader model information


The unified shader model uses the same hardware resources for both vertex and fragment processing.

In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read textures and buffers, and they use instruction sets that are almost identical.[1]

  1. ^ "Common Shader Core (DirectX HLSL)". Microsoft. Retrieved 2008-08-17.

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Unified shader model

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offering a unified shader model. OpenGL 3.3 (which offers a unified shader model) can still be implemented on hardware that does not have unified shader architecture...

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Shader

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in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...

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Adreno

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overclock up to 400 MHz) Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition...

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Shading language

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shader bytecode which is passed to the graphics driver for execution. The shader assembly language cannot be directly used to program unified Shader Model...

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List of Qualcomm Snapdragon systems on chips

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(on 320 MHz) Up to 24 ALU (From 32 on S3) Unified shader model Scalar instruction set (From Unified shader model 5-way VLIW) Up to x8 relative performance...

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Radeon

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microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA. ATI/AMD have...

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Unified Video Decoder

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post-processing is passed to the pixel shaders and OpenCL kernels. MPEG-2 decoding is not performed within UVD, but in the shader processors. The decoder meets...

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Radeon R100 series

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adding the complexity of a "0.5" pixel shader interface. Additionally, you have to understand that the phrase "shader" is an incredibly ambiguous graphics...

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Graphics processing unit

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disparities between vertex and pixel shading were not addressed until the Unified Shader Model. In October 2002, with the introduction of the ATI Radeon 9700 (also...

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GeForce

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new Tesla microarchitecture, it implemented the unified shader model. Initially just the 8800GTX model was launched, while the GTS variant was released...

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Radeon R400 series

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scrapped. R400 would have been more feature-complete, with unified Shader Model 3 shader support among other enhancements, but it is believed that ATI...

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Radeon HD 2000 series

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GPU which implements TeraScale 1, ATI's first Unified shader model microarchitecture for PCs. The Unified Video Decoder (UVD) SIP core is on-die in the...

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Radeon HD 5000 series

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Cypress. Half the shader engines, half the memory controllers, half the ROPs, half the TMUs, half everything. The 5750 had one shader engine disabled (of...

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Radeon X1000 series

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the X850, the R520's shader units are vastly improved: they are Shader Model 3 capable, and received some advancements in shader threading that can greatly...

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AMD

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a unified shader model. This design replaced the previous fixed-function hardware of previous graphics cards with multipurpose, programmable shaders. Initially...

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Windows Display Driver Model

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graphics hardware to have Shader Model 2.0 support at least, since the fixed function pipeline is now translated to 2.0 shaders. However, according to Microsoft...

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ROCm

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computing (HPC), heterogeneous computing. It offers several programming models: HIP (GPU-kernel-based programming), OpenMP/Message Passing Interface (MPI)...

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Radeon HD 7000 series

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has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...

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Radeon 200 series

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has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...

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Radeon 9000 series

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more flexible floating-point-based Shader Model 2.0+ pixel shaders and vertex shaders. Equipped with 4 vertex shader units, R300 possessed over twice the...

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Radeon 400 series

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has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...

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Radeon HD 4000 series

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implement TeraScale 1 microarchitecture. The RV770 extends the R600's unified shader architecture by increasing the stream processing unit count to 800 units...

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List of AMD Ryzen processors

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512 KB per core. Fabrication process: GlobalFoundries 14LP. v t e Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)...

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List of Nvidia graphics processing units

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generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions...

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List of AMD graphics processing units

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Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform...

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