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Newton Game Dynamics
Ragdoll demonstration. This demo uses Newton Game Dynamics, the free OGRE graphics engine, and the free texture library DevIL.
Original author(s)
Julio Jerez & Alain Suero
Stable release
3.14c
/ May 3, 2020; 4 years ago (2020-05-03)[1]
Written in
C++
Operating system
Windows, Mac OS X, iPhone OS, Linux
Type
Middleware
License
zlib License
Website
Newton Game Dynamics Homepage
Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
^"Release Newton 3.14c stable release for 2020 · MADEAPPS/newton-dynamics". GitHub.
^Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.
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