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Newton Game Dynamics information


Newton Game Dynamics
Original author(s)Julio Jerez & Alain Suero
Stable release
3.14c / May 3, 2020; 4 years ago (2020-05-03)[1]
Written inC++
Operating systemWindows, Mac OS X, iPhone OS, Linux
TypeMiddleware
Licensezlib License
WebsiteNewton Game Dynamics Homepage

Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

  1. ^ "Release Newton 3.14c stable release for 2020 · MADEAPPS/newton-dynamics". GitHub.
  2. ^ Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.

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