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Physics engine information


Physics engine

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.

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Physics engine

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A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision...

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Unreal Engine

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available" at the time. Epic used the Karma physics engine, a third-party software from UK-based studio Math Engine, to drive the physical simulations such...

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Game engine

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provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response)...

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Game physics

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defining the game physics of a particular game. There are several elements that form components of simulation physics including the physics engine, program code...

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Breast physics

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bouncing was reduced in Dead or Alive 6, which uses a "natural" body physics engine. Ready 2 Rumble Boxing, sports game (1999) Conker's Bad Fur Day, platformer...

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Software engine

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Layout engine Physics engine Polymorphic engine Reasoning engine Recommendation engine Regular expression engine Search engine Workflow engine Mainstream...

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COLLADA

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exchange physics data in a standardized manner. The Physics Abstraction Layer provides support for COLLADA Physics to multiple physics engines that do...

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Rockstar Advanced Game Engine

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middleware components Euphoria and Bullet, as character animation engine and physics engine, respectively. On seventh generation consoles, PlayStation 3 and...

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List of game engines

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Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of open-source...

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Microsoft Space Simulator

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of the major features of Microsoft Space Simulator is its accurate physics engine, which simulates the behavior of spacecraft and vehicles in a realistic...

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Physics processing unit

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A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video...

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Video game programmer

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type of game being developed. Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. Increasingly...

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Engineering physics

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Engineering physics, or engineering science, refers to the study of the combined disciplines of physics, mathematics, chemistry, biology, and engineering...

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CryEngine

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Integrated multi-threaded physics engine Deformables and soft body physics Interactive and destructible environment Rope physics In-game sound mixing and...

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Dynamical simulation

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know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike. They are generally...

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Rigs of Rods

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which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network...

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PhysX

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PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games...

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Box2D

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2-dimensional physics simulator engine written in C++ by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe, Limbo...

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Ragdoll physics

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Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations...

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Physics Abstraction Layer

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The Physics Abstraction Layer (PAL) is an open-source cross-platform physical simulation API abstraction system. It is similar to a physics engine wrapper...

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Open Dynamics Engine

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The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision...

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