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Mario Artist information


Cover art for Mario Artist: Paint Studio and mouse
Genre(s)
  • Art tool
  • Graphics suite
Developer(s)Nintendo EAD
Nichimen Graphics
Software Creations
Publisher(s)Nintendo
Platform(s)64DD
Original releasePaint Studio
  • JP: December 11, 1999
Talent Studio
  • JP: February 23, 2000
Communication Kit
  • JP: June 29, 2000
Polygon Studio
  • JP: August 29, 2000

Mario Artist[a] is an interoperable suite of three games and one Internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999.

Development was managed by Nintendo EAD and Nintendo of America, in conjunction with two other independent development companies: Polygon Studio was developed by the professional 3D graphics software developer, Nichimen Graphics; and Paint Studio was developed by Software Creations of the UK.[1]

Titled Mario Paint 64 in development, Paint Studio was conceived as the sequel to Mario Paint (1992) for the Super NES.[1][2][3][4][5][6] IGN called Talent Studio the 64DD's "killer app".[7]


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

  1. ^ a b "Career timeline". Zee 3. Archived from the original on May 25, 2014. Retrieved January 5, 2014.
  2. ^ Cite error: The named reference Mario Artist at Pickford Bros was invoked but never defined (see the help page).
  3. ^ Schneider, Peer (August 22, 2000). "Mario Artist: Paint Studio (Import)". ign64. Archived from the original on September 16, 2022. Retrieved August 6, 2022.
  4. ^ "Mario Artist: Paint Studio Review". IGN. Archived from the original on January 5, 2015. Retrieved January 5, 2015.
  5. ^ Bivens, Danny (October 29, 2011). "Nintendo's Expansion Ports: Nintendo 64 Disk Drive". Nintendo World Report. Archived from the original on October 27, 2014. Retrieved September 2, 2014.
  6. ^ Cite error: The named reference GDC: Miyamoto Keynote was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference Talent Studio at IGN was invoked but never defined (see the help page).

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