nintendo.com/n64/64dd.html at the Wayback Machine (archived 1998-02-05). Additional archives: 2000.
The 64DD[a] is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks,[5] and "DD" is short for "disk drive" or "dynamic drive".[3]
Plugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64 MB magnetic disks for expanded and rewritable data storage, a real-time clock for persistent game world design, and a standard font and audio library for further storage efficiency. Its games and hardware accessories let the user create movies, characters, and animations to use within various other games and shared online. The system could connect to the Internet through a dedicated online service, Randnet, for e-commerce,[6] online gaming, and media sharing.[7] Describing it as "the first writable bulk data storage device for a modern video game console",[8] Nintendo designed the 64DD as an enabling technology platform for the development of new genres of games and applications,[9] several of which were in development for several years.
Only ten disks had been released and Randnet had 15,000 subscribers when the 64DD was discontinued in February 2001. It was a commercial failure,[10] with at least 15,000 total units sold,[2] and was never released outside Japan. Most games once planned for 64DD were released as standard Nintendo 64 games, ported to other consoles such as the GameCube, or canceled.
IGN lamented the "broken promises" and "vaporware", summarizing the 64DD as "an appealing creativity package"[7] for "a certain type of user"[3] that "delivered a well-designed user-driven experience"—and as a "limited online experiment at the same time", which partially fulfilled Nintendo president Hiroshi Yamauchi's "longtime dream of a network that connects Nintendo consoles all across the nation".[3]
^"The 64DD Hits Japan". IGN. Ziff Davis. December 13, 1999. Archived from the original on July 22, 2021. Retrieved July 21, 2021.
^ ab"The 64 Dream". The 64 Dream. February 2001.
^ abcdeSchneider, Peer (February 9, 2001). "Everything About the 64DD". IGN. Archived from the original on August 8, 2019. Retrieved June 12, 2014.
^Cite error: The named reference Randnet announcement by Recruit was invoked but never defined (see the help page).
^"Ultra 64 Tech Specs". Next Generation. No. 14. Imagine Media. February 1996. p. 40.
^Cite error: The named reference 64DD at NOM 3 was invoked but never defined (see the help page).
^ ab"64DD: Broken Promises". IGN. Ziff Davis. February 23, 2001. Archived from the original on January 11, 2015. Retrieved January 11, 2015.
^"Nintendo Reveals New Details on 64DD at N64 Developer's Conference". Nintendo of America. 1997. Archived from the original on June 6, 1997. Retrieved January 11, 2015.
^Cite error: The named reference The 64Dream Dec 1997 was invoked but never defined (see the help page).
^"Super Nintendo Entertainment System Unrivaled Champion of the Fourth Generation". GameConsoles.co.uk. 2007. Archived from the original on June 27, 2008. Retrieved February 28, 2014.
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).
The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo...
of the 64DD. All things start with the 64DD. There are so many ideas I wouldn't have been allowed to come up with if we didn't have the 64DD". Shigeru...
platforms and video games. The show launched the Super Famicom, Nintendo 64, 64DD, Game Boy Advance, GameCube, and all the ongoing games in the Super Mario...
first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor...
god simulation game developed by Param and published by RandnetDD for the 64DD. It was originally released in Japan on December 1, 1999, as a launch title...
Satellaview to the 64DD, however, when St.GIGA refused, Nintendo instead partnered with Japanese media company Recruit to form Randnet. The 64DD was a commercial...
create original drawings, and transfer images between GBC units or to the 64DD art game suite Mario Artist. The accessory featured a 180°-swivel front-facing...
Nintendo 64 and its 64DD peripheral, for which the game was expected to be a 1998 launch game. Upon the commercial failure of the 64DD, the game was converted...
transferred from the GBC to a 64DD storage cartridge, as well as for the GBC to be used as a "sub-screen" for certain 64DD games. This was demonstrated...
game developed by HAL Laboratory and published by Nintendo for the Nintendo 64DD. The game and its peripheral were released only in Japan. SimCity 64 may...
by the real-time clock and mass writability introduced in the requisite 64DD peripheral "such that even if the power is cut, [the game] can still raise...
GitHub repository. From May 2015 onwards Project64 2.2 was able to play 64DD disk roms. On August 1, 2016, Project64 version 2.3 was released, eventually...
development on Nintendo 64 and 64DD, so IGN and its anonymous insider speculated that the game might join the launch of the upcoming 64DD peripheral in Japan, which...
flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks...
alternate titles, and there are no unofficial translations. Games for the 64DD peripheral and the Aleck 64 arcade system are not included in this list....
Game development kits (GDK) are specialized hardware and software used to create commercial video games for game consoles. They may be partnered with game...
for the Super Famicom and then transitioning to the Nintendo 64 and its 64DD add-on. It was initially canceled in 2000, but development was restarted...
released for it in any capacity. It also documents cancelled 64DD games, as well as unreleased 64DD-specific versions of other Nintendo 64 games. Contents 0–9...
order to pass a level. TEO64 is an unpublished version for the Nintendo 64DD. Japanese: TEO-もうひとつの地球-, Hepburn: TEO - mō hitotsu no chikyū - "Finding...
The 64DD was repeatedly and notoriously delayed until its release in Japan on December 1, 1999. Nintendo, anticipating poor sales, sold the 64DD through...
System Game Boy Super NES Satellaview Super Game Boy Virtual Boy Nintendo 64 64DD Game Boy Color Game Boy Advance Nintendo e-Reader GameCube iQue Player DS...
standard cartridge, as a title for the disc-based 64DD, or both. While apparently planned for the 64DD, it later settled into being a standard cartridge-based...
System Game Boy Super NES Satellaview Super Game Boy Virtual Boy Nintendo 64 64DD Game Boy Color Game Boy Advance Nintendo e-Reader GameCube iQue Player DS...