QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.[1]
QD3D was separated into two layers. A lower level system known as RAVE (Rendering Acceleration Virtual Engine) provided a hardware abstraction layer with functionality similar to Direct3D or cut-down versions of OpenGL like MiniGL. On top of this was an object-oriented scene graph system, QD3D proper, which handled model loading and manipulation at a level similar to OpenGL++.[2] The system also supplied a number of high-level utilities for file format conversion, and a standard viewer application for the Mac OS.
QD3D had little impact in the computer market, both as a result of Apple's beleaguered position in the mid-1990s, as well as several fateful decisions made by the design team about future changes in the 3D hardware market that did not come true. Apple abandoned work on QD3D after Steve Jobs took over in 1998, and announced that future 3D support on Mac OS would be based on OpenGL.
^"3 D: What Happened To Apple?". Bloomberg. September 25, 1995. Archived from the original on June 4, 2023.
^"The Covert Gaming Corner - Interview: Brian Greenstone, Part 2". June 25, 1999. Archived from the original on February 16, 2013.
QuickDraw3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh...
QuickDraw was the 2D graphics library and associated application programming interface (API) which is a core part of classic Mac OS. It was initially...
developed by NVIDIA. LibGCM QuickDraw3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan ArkGraphics 3D (a subset of Ark Engine)...
and Reality Lab, QuickDraw3D Rave, Criterion RenderWare, and Argonaut BRender. OpenGL drivers are available for the professional 3D and CAD community...
Apple's ATG was the birthplace of Color QuickDraw, QuickTime, QuickTime VR, QuickDraw3D, QuickRing, 3DMF the 3D metafile graphics format, ColorSync, HyperCard...
Recognition Manager that provided speech recognition support, and QuickDraw3D RAVE provided 3D hardware acceleration. Game Sprockets was first released in...
XAR – Xara–Drawing 3D graphics are 3D models that allow building models in real-time or non-real-time 3D rendering. 3DMF – QuickDraw3D Metafile (.3dmf)...
(a subset of DirectX) Glide API for the pioneering 3DFX accelerators QuickDraw3D developed by Apple Computer starting in 1995, abandoned in 1998 PSGL...
completely rewritten for both platforms and included a QuickDraw3D-based palette for creating 3D primitives and renderings. Version 7 of the software saw...
support for software graphics rendering into the Mac, after abandoning QuickDraw3D. At the time, moving to OpenGL allowed Apple to take advantage of existing...
improvements to the Macintosh Finder, and the replacement of QuickDraw3D with OpenGL as the primary 3D API. The system formerly named OpenStep, and during development...
Apple II, although she had her own 3D engine projects that she sold to various companies. She programmed for QuickDraw3D, an early rasterisation API. She...
does the same thing. DirectDraw Surface Direct2D Direct3D DirectX QuickDraw Saffitz, Michael. "Have you migrated to DirectDraw yet?". Windows Mobile Team...
[citation needed] Strata StudioPro 1.75 Blitz in 1996 added support of QuickDraw3D, multiprocessor support, VRML export, and the Raytracing renderer. By...
their later DirectDraw interface for hardware acceleration of 2D games in Windows 95 and later. In the early- and mid-1990s, real-time 3D graphics became...
brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives...
release. The term 3D platformer usually refers to games with gameplay in three dimensions and polygonal 3D graphics. Games that have 3D gameplay but 2D...
animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is the digital successor to stop motion...
metallic, plastic and other 2D/3D filters. (this is limited in Starter Edition). Instant 3D to transform 2D objects into 3D. Snapping allows objects to be...
astronaut Sally Ride, who was fascinated by the demonstrated possibilities of 3D computer imagery. The first way I did panoramic photography was a little bit...