1.0
/ November 1, 2013; 10 years ago (2013-11-01)[5]
Written in
C
Platform
POSIX
Type
Framework / API
License
MIT and other licenses[2]
Website
dri.freedesktop.org
The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other programs.[6] The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running.[7]
DRI implementation is scattered through the X Server and its associated client libraries, Mesa 3D and the Direct Rendering Manager kernel subsystem.[6] All of its source code is free software.
^Owen, Jens. "The DRI project history". DRI project wiki. Retrieved 16 April 2016.
^ abcMesa DRI License / Copyright Information - The Mesa 3D Graphics Library
^Cite error: The named reference dri2proto spec 2.0 was invoked but never defined (see the help page).
^Cite error: The named reference dri2proto 2.8 was invoked but never defined (see the help page).
^ abCite error: The named reference dri3proto 1.0 was invoked but never defined (see the help page).
^ ab"Mesa 3D and Direct Rendering Infrastructure wiki". Retrieved 15 July 2014.
^"DRI for Framebuffer Consoles". Retrieved January 4, 2019.
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