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Interactive Fiction Technology Foundation information


The Interactive Fiction Technology Foundation (IFTF) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve tools and services used in the creation and distribution of interactive fiction.[1][2][3]

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Interactive Fiction Technology Foundation

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The Interactive Fiction Technology Foundation (IFTF) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve...

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Interactive Fiction Competition

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described as the "Super Bowl" of interactive fiction. Since 2016 it is operated by the Interactive Fiction Technology Foundation (IFTF). In 2016, operation...

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Interactive Fiction Database

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currently (2023) maintained by the IFDB committee of the Interactive Fiction Technology Foundation (IFTF). The top 10 games on the IFDB Top 100 list, using...

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Fiction

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impossible technology or technology that defies current scientific understandings or capabilities (the genre of science fiction). All types of fiction invite...

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Science fiction

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and technology, space exploration, time travel, parallel universes, and extraterrestrial life. It is related to fantasy, horror, and superhero fiction and...

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Emily Short

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Short is one of the members of the advisory board for Interactive Fiction Technology Foundation (IFTF). A number of Short's works have won acclaim at...

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IFTF

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Corporation to help organizations plan for the long-term future Interactive Fiction Technology Foundation, a nonprofit charitable organization founded in June 2016...

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A Change in the Weather

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Interactive Fiction Technology Foundation. Retrieved 2 July 2022. Montfort, Nick (2005). Twisty Little Passages: An Approach to Interactive Fiction (1st...

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Interactive design

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interface. In some cases interactive design is equated to interaction design; however, in the specialized study of interactive design there are defined...

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Infocom

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based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database...

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Nick Montfort

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literary riddles. Montfort has written about interactive fiction and written several interactive fiction games. Book and Volume (2005) was a finalist...

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Museum of Pop Culture

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horror cinema, and video games to science fiction literature and costumes from screen and stage. Interactive activities are included in galleries like...

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Neal Stephenson

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a cofounder of Subutai Corporation, whose first offering is the interactive fiction project The Mongoliad. He was Magic Leap's Chief Futurist from 2014...

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Metaverse

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by avatars interact, usually in 3D and focused on social and economic connection. The term metaverse originated in the 1992 science fiction novel Snow...

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Outline of fiction

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Hypertext fiction Interactive fiction Generative literature Fables Fairy tales Legend Plays Poems Films Comics TV Programs Video games Flash fiction - A work...

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Emerging technologies

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Emerging technologies are technologies whose development, practical applications, or both are still largely unrealized. These technologies are generally...

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Sean Parker

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experimentation in interactive marketing: The case of viral marketing at Plaxo Archived October 9, 2011, at the Wayback Machine. Journal of Interactive Marketing...

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Cyborg

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that the law keeps up with developments in implantable technologies. In 2010, the Cyborg Foundation became the world's first international organization dedicated...

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Collaborative fiction

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Ulrike Spierling; Nicolas Szilas (2008). Interactive storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt...

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Wikipedia

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January 15, 2001, Wikipedia has been hosted since 2003 by the Wikimedia Foundation, an American nonprofit organization funded mainly by donations from readers...

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Electronic literature

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digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving...

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Aircraft in fiction

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between World War I and World War II saw extensive use of aircraft, a new technology, in film, a new medium. In the early 1920s, Hollywood studios made dozens...

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Three Laws of Robotics

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subsequent works to further develop how robots would interact with humans and each other. In later fiction where robots had taken responsibility for government...

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Media franchise

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derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video...

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Big Dumb Object

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place, 'megalotropic sf.'" Kaveney, Roz, 1981, Foundation: The International Review of Science Fiction, issue 22. Guimont, Edward; Smith, Horace A. (2023)...

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The Naked Sun

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The Naked Sun is a science fiction novel by American writer Isaac Asimov, the second in his Robot series. Like its predecessor, The Caves of Steel, this...

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Internet genre

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through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments...

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