Interactive Fiction Technology Foundation information
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The Interactive Fiction Technology Foundation (IFTF) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve tools and services used in the creation and distribution of interactive fiction.[1][2][3]
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and 27 Related for: Interactive Fiction Technology Foundation information
The InteractiveFictionTechnologyFoundation (IFTF) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve...
described as the "Super Bowl" of interactivefiction. Since 2016 it is operated by the InteractiveFictionTechnologyFoundation (IFTF). In 2016, operation...
currently (2023) maintained by the IFDB committee of the InteractiveFictionTechnologyFoundation (IFTF). The top 10 games on the IFDB Top 100 list, using...
impossible technology or technology that defies current scientific understandings or capabilities (the genre of science fiction). All types of fiction invite...
and technology, space exploration, time travel, parallel universes, and extraterrestrial life. It is related to fantasy, horror, and superhero fiction and...
Corporation to help organizations plan for the long-term future InteractiveFictionTechnologyFoundation, a nonprofit charitable organization founded in June 2016...
InteractiveFictionTechnologyFoundation. Retrieved 2 July 2022. Montfort, Nick (2005). Twisty Little Passages: An Approach to InteractiveFiction (1st...
interface. In some cases interactive design is equated to interaction design; however, in the specialized study of interactive design there are defined...
based in Cambridge, Massachusetts, that produced numerous works of interactivefiction. They also produced a business application, a relational database...
horror cinema, and video games to science fiction literature and costumes from screen and stage. Interactive activities are included in galleries like...
a cofounder of Subutai Corporation, whose first offering is the interactivefiction project The Mongoliad. He was Magic Leap's Chief Futurist from 2014...
by avatars interact, usually in 3D and focused on social and economic connection. The term metaverse originated in the 1992 science fiction novel Snow...
Hypertext fictionInteractivefiction Generative literature Fables Fairy tales Legend Plays Poems Films Comics TV Programs Video games Flash fiction - A work...
Emerging technologies are technologies whose development, practical applications, or both are still largely unrealized. These technologies are generally...
experimentation in interactive marketing: The case of viral marketing at Plaxo Archived October 9, 2011, at the Wayback Machine. Journal of Interactive Marketing...
that the law keeps up with developments in implantable technologies. In 2010, the Cyborg Foundation became the world's first international organization dedicated...
Ulrike Spierling; Nicolas Szilas (2008). Interactive storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt...
January 15, 2001, Wikipedia has been hosted since 2003 by the Wikimedia Foundation, an American nonprofit organization funded mainly by donations from readers...
digital medium, and the first early text-based games were created. Interactivefiction became a popular genre in the late 1970s and 1980s, with a thriving...
between World War I and World War II saw extensive use of aircraft, a new technology, in film, a new medium. In the early 1920s, Hollywood studios made dozens...
subsequent works to further develop how robots would interact with humans and each other. In later fiction where robots had taken responsibility for government...
derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video...
The Naked Sun is a science fiction novel by American writer Isaac Asimov, the second in his Robot series. Like its predecessor, The Caves of Steel, this...
through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments...