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The Gambling Research Center (Universität Hohenheim) examines the various aspects of gaming and gambling through an interdisciplinary scientific approach. The goal of the Center is to systematically and scientifically examine the wide range of topics relating to gaming and gambling such as lotteries, sports betting, card games and gaming machines.
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The Gambling ResearchCenter (Universität Hohenheim) examines the various aspects of gaming and gambling through an interdisciplinary scientific approach...
departments, an independent laboratory, institute or center reporting directly to the dean of research and outside any school, or semi-independent of the...
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic...
The Media ResearchCenter (MRC) is an American conservative content analysis and media watchdog group based in Herndon, Virginia, and founded in 1987...
Xbox Game Studios, ZeniMax Media and Activision Blizzard will fall under Microsoft Gaming, Microsoft's newly formed gaming division. Microsoft Gaming CEO...
{{{1}}} Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams...
Reilly – Senior Research Director International Center for Responsible Gaming Bill Miller, President and CEO of the American Gaming Association (AGA);...
exclusive; i.e., a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for...
are three general categories of casino games: gaming machines, table games, and random number games. Gaming machines, such as slot machines and pachinko...
Gaming law is the set of rules and regulations that apply to the gaming or gambling industry. Gaming law is not a branch of law in the traditional sense...
is a highly electronic and mechanical center for building personal computers and gaming computers. Micro Center was founded in Columbus, Ohio in 1979...
introduction to tribal gaming's social, political and cultural context, along with elective courses on responsible gaming. The ResearchCenter funds, produces...
gaming. This idea of being in another world while gaming has become very common with gamers, these video games create a new world where these gamers feel...
of video gaming on the brain differed by video games types. Organisers of video gaming events, such as the organisers of the D-Lux video game festival...
important game studies scholars and designers. In addition to being the intellectual home for the university's Masters Program in Gaming, the Center has produced...
over a bill for Native gaming called the Indian Gaming Regulatory Act. Currently, all attempts to challenge the Indian Gaming Regulatory Act on constitutional...
inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games...
2021. AbleGamers was awarded its first patent in 2021 for a "Gaming support assembly and controller holster" that essentially mounts a video game controller...
Graduate School and University Center of the City University of New York (CUNY Graduate Center) is a public research institution and postgraduate university...
The International UFO Museum And ResearchCenter is located in Roswell, New Mexico, United States, in the downtown district, and is focused largely on...
Retrieved 28 June 2013. "Video Game Super Star "Nadeshot" Signs Exclusive Deal with Major League Gaming". Major League Gaming. 10 April 2014. Archived from...
Asia-Pacific Research and Development Group (ARD) R&D center, which also has campuses in Suzhou, Shenzhen, Tokyo, and Taipei. Microsoft Research India is...
result of mobile gaming. At the same time, mobile gaming introduced the concept of microconsoles, low-cost, low-powered home video game consoles that used...
organization offers biweekly and monthly gaming events for its members as well as the general student population at CU. CU Gaming offers leadership, career, and...
Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion...