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Video games
Platforms
Arcade video game
Console game
Game console
Home console
Handheld console
Electronic game
Audio game
Electronic handheld
Online game
Browser game
Social-network game
Mobile game
PC game
Linux
Mac
Virtual reality game
Genres
Action
Beat 'em up
Hack and slash
Fighting
Platform
Shooter
Survival
Battle royale
Action-adventure
Stealth
Adventure
Interactive fiction
Interactive movie
Visual novel
Gacha
Horror
Survival horror
Licensed
Masocore
Massively multiplayer online
Role-playing
Action role-playing
Tactical role-playing
Sci-fi
Simulation
Construction and management
Life simulation
Sports
Vehicle
Strategy
4X
Auto battler
Multiplayer online battle arena
Real-time strategy
Real-time tactics
Tower defense
Turn-based strategy
Turn-based tactics
Cozy game
Lists
Arcade games
highest-grossing
Best-selling games
franchises
Longest-running franchises
Most-played mobile games
Games considered the best
Game of the Year
soundtracks
Negative reception
Cancelled games
Development
Game AI
Game design
Video game design
Interaction
Programming
Art
Graphics
Music
v
t
e
A mobile game is a video game that is typically played on a mobile phone.[1] The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability.[1]
The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.[2][3][4]
In 1997, Nokia launched Snake.[5] Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide.[6] Mobile devices became more computationally advanced allowing for downloading of games, though these were initially limited to phone carriers' own stores. Mobile gaming grew greatly with the development of app stores in 2008, such as the iOS App Store from Apple. As the first mobile content marketplace operated directly by a mobile-platform holder, the App Store significantly changed the consumer behaviour and quickly broadened the market for mobile games, as almost every smartphone owner started to download mobile apps.[7]
^ abDal, Yong Jin (27 July 2016). Mobile Gaming in Asia: Politics, Culture and Emerging Technologies. Springer. pp. 6–7. ISBN 9789402408263. Retrieved 13 February 2021.
^"This was the world's first cell phone with a game loaded". Phone Arena. 16 November 2014. Archived from the original on 22 May 2019. Retrieved 16 September 2018.
^Blog, Microsoft Devices (2013-01-16). "10 things you didn't know about mobile gaming". Microsoft Devices Blog. Retrieved 2021-08-20.
^Andreas Elmenthaler (Elmi). "Hagenuk MT-2000 with Tetris". Handy-sammler.de. Archived from the original on June 17, 2013. Retrieved 2013-08-12.
^"Snake is born:a mobile gaming" (in Dutch). Nokia. Archived from the original on February 9, 2009. Retrieved 2013-08-12.{{cite web}}: CS1 maint: unfit URL (link)
^"7 Nokia World Records That Will Blow Your Mind". Archived from the original on March 30, 2012. Retrieved 2013-08-12.{{cite web}}: CS1 maint: unfit URL (link)
^Behrmann M, Noyons M, Johnstone B, MacQueen D, Robertson E, Palm T, Point J (2012). "State of the Art of the European Mobile Games Industry" (PDF). Mobile GameArch Project. Archived from the original (PDF) on 2017-05-05. Retrieved 2013-08-12.
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