You can help expand this article with text translated from the corresponding article in Japanese. (August 2021) Click [show] for important translation instructions.
View a machine-translated version of the Japanese article.
Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.
Consider adding a topic to this template: there are already 1,078 articles in the main category, and specifying|topic= will aid in categorization.
Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:ゲームマーケット]]; see its history for attribution.
You may also add the template {{Translated|ja|ゲームマーケット}} to the talk page.
For more guidance, see Wikipedia:Translation.
Game Market
Status
Active
Venue
Tokyo Big Sight
Location(s)
Ariake, Tokyo and Osaka
Country
Japan
Inaugurated
April 2, 2000
Attendance
29,300 in 2019 Autumn
Activity
Marketplace, Gaming space
Website
www.gamemarket.jp
Game Market (ゲームマーケット) is a Japanese gaming convention featuring "analog games" that do not require electricity, such as board games and card games. The event was first held in Tokyo on April 2, 2000. It is currently held at Tokyo Big Sight twice a year, in spring and autumn, and also once a year in Osaka.
The event has seen a rise in popularity, with attendance at the Tokyo event increasing from 2,200 in March 2010 to 7,200 in October 2014,[1] 8,500 in May 2015,[2]9,500 in November 2015,[3] and 29,300 in 2019[4]
^"Analog Games Increasing Popularity: Hamamatsu Event Lively". Archived from the original on December 10, 2014. Retrieved December 22, 2014.
crash of the North American video gamemarket in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry...
the United States, which represented about a third of the global video gamemarket, the Entertainment Software Association estimated that there were over...
GameMarket (ゲームマーケット) is a Japanese gaming convention featuring "analog games" that do not require electricity, such as board games and card games. The...
economic theory, a strategic marketgame, also known as a marketgame, is a game explaining price formation through game theory, typically implementing...
growing worldwide market. In the 2010s, several publications said board games were amid a new Golden Age or "renaissance". Board game venues also grew...
crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of...
including Space Invaders and Pac-Man, the home console market also flourished. The 1983 video game crash in the United States was characterized by a flood...
computer games became popular following the video game crash of 1983. In the 1990s, PC games lost mass market traction to console games on the fifth generation...
games like Pokémon Go. Mobile gaming has impacted the larger video gamemarket by drawing demand away from handheld video game consoles; both Nintendo and...
influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's Beatmania sparked an emergent market for rhythm...
The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured, and marketed by Nintendo as the successor to the Game Boy Color...
titles increased expense of "front-line" console games is the casual gamemarket, in which smaller, simpler games are published for PCs and as downloadable...
The video game industry in Mainland China currently is one of the major markets for the global video game industry, where more than half a billion people...
video game genres of 2022 were action, shooters, and sports. The PC gamingmarket's best-selling genres were role-playing, strategy, and casual. For online...
In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered...
The Stock MarketGame is an economic strategy game involving negotiation designed by Thomas N. Shaw and published in 1970 by Avalon Hill. Players buy and...
manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles. Most of the...
The annual worldwide market share of personal computer vendors includes desktop computers, laptop computers, and netbooks but excludes mobile devices,...
Sony Computer Entertainment. Japan is currently the third largest video gamemarket in the world after China and the United States. The space is known for...
superior handheld to the Game Boy. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and...
An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical...
Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift...
video gamemarket. Nintendo developed a gamepad device for directional inputs, a D-pad with a "cross" design for their Donkey Kong handheld game. This...
is varied, as many games are marketed under the "collectible card game" moniker. The basic definition requires the game to resemble trading cards in shape...
handheld market has waned since the introduction of mobile gaming in the mid-2000s, and today, the only major manufacturer in handheld gaming is Nintendo...
also a reframing of the severely damaged home video gamemarket in North America. The 1983 video game crash had occurred in large part due to a lack of...