Game Design Workshop: A Playcentric Approach to Creating Innovative Games
4th Edition cover art
Author
Tracy Fullerton
Original title
Game Design Workshop: Designing, Prototyping, & Playtesting Games (1st Edition)
Subject
Game design
Publisher
AK Peters/CRC Press
Publication date
2004, 2008, 2014, 2018, 2023
Pages
556
ISBN
978-1-138-09877-0
OCLC
859196163
Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.
The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: Eric Zimmerman, Christina Norman, Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Chaim Gingold, Jenova Chen, Richard Lemarchand, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.
Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers.[1][2][3] It is in used in game design courses worldwide.[4][5][6][7][8]
^Four Must Have Books for Learning Game Designers
^Best Video Game Design Books
^Popular Game Design Books
^Basic Introduction to Game Design syllabus
^"Game Design syllabus". Archived from the original on 2014-12-16. Retrieved 2014-12-16.
^Game Design Workshop syllabus
^Video Game Design and Architecture syllabus
^Game Design and Development syllabus
and 16 Related for: Game Design Workshop information
The Art of GameDesign: A book of lenses. CRC Press. p. 407. ISBN 978-0-12-369496-6. Tracy Fullerton (February 8, 2008). GameDesignWorkshop: A Playcentric...
Livingstone and Steve Jackson (not to be confused with U.S. game designer Steve Jackson), Games Workshop was originally a manufacturer of wooden boards for games...
topic. Tutorials take the form of hands-on workshops and cover a variety of technical subjects such as gamedesign, audio, topics in computer programming...
digital keys and analog joysticks. Tracy Fullerton (February 8, 2008). GameDesignWorkshop: A Playcentric Approach to Creating Innovative Games. CRC Press....
Hoffman, Steven (2008). "Indie Game Jam: An outlet for Innovation and Experimental GameDesign". Gamedesignworkshop: a playcentric approach to creating...
Hoffman, Steven (2008). "Indie Game Jam: An outlet for Innovation and Experimental GameDesign". Gamedesignworkshop: a playcentric approach to creating...
Retrieved 2008-04-02. Tracy Fullerton, Chris Swain, Steven Hoffman, GameDesignWorkshop, p. 377, CMP Books, 2004, ISBN 1-57820-222-1 Alec Meer (September...
Handbook of Computer Game Studies, MIT Press, 2005: Chapter on "Future of Games: Mobile Gaming" T. Fullerton & C. Swain, GameDesignWorkshop, CMP Books, 2004:...
she became the co-director of the USC Game Innovation Lab. She also published her first book, GameDesignWorkshop, in 2004. In 2008, Fullerton became the...
adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely...
Dexerto. Retrieved November 14, 2023. Fullerton, Tracy (2019). GameDesignWorkshop: A playcentric approach to creating innovative games (4th ed.). CRC...
2019-10-27. Tinsman, Brian. "Understanding the Tabletop Game Industry". GameDesignWorkshop. Retrieved 2019-10-28. Hall, Charlie (2019-05-17). "Trump's...
Cosmic Encounter is a science fiction–themed strategy board gamedesigned by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle...