1989 fantasy-RPG-themed board game (re-released 2021)
For other uses, see HeroQuest (disambiguation).
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HeroQuest
High Adventure in a World of Magic
Designers
Stephen Baker
Illustrators
Gary Chalk
Nikki Dawes
Max Dunbar
Les Edwards
Publishers
Games Workshop
Milton Bradley
Hasbro
Avalon Hill (2020–present)[1]
Years active
1989–1997,[2]
2020–present
Players
2–5
Playing time
c. 90 minutes
Chance
Dice rolling
HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective.[3] Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
^Hall, Charlie (September 14, 2020). "The HeroQuest board game is back from the dead, with a new project from Hasbro". Polygon.
^Quest Book (included manual). North America: Milton Bradley (published 1990). 1989. pp. 1, 3, 32. I told him of the dangers, and that he should be patient, for in time he would become a great Sorcerer. But Zargon could not wait; each night he broke into my study and read my spell books. The secrets that were held within them were great indeed. Once he learned these secrets, Zargon fled.
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