This article is about the second Dune video game. For Frank Herbert's sequel to his novel Dune, see Dune Messiah. For the sequel to the 2021 film, see Dune: Part Two. For the MUSH, see Dune II (MUSH). For other uses, see Dune 2 (disambiguation).
1992 video game
Dune II
Developer(s)
Westwood Studios
Publisher(s)
Virgin Games
Director(s)
Aaron E. Powell Lyle J. Hall
Producer(s)
Brett Sperry
Designer(s)
Joe Bostic Marc Cram Aaron E. Powell
Programmer(s)
Joseph Bostic Scott K. Bowen
Writer(s)
Rick Gush Donna J. Bundy Marc Cram
Composer(s)
Frank Klepacki Dwight Okahara
Series
Dune
Platform(s)
Amiga, MS-DOS, RISC OS, Genesis/Mega Drive
Release
MS-DOS December 1992 Amiga 1993 Mega Drive/Genesis
NA: 1993
EU: 1993
RISC OS 1995
Genre(s)
Real-time strategy
Mode(s)
Single-player
Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune (1992).
While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come.[1][2] As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Age of Empires, Command & Conquer, Warcraft, and many other RTS games that followed.
^Bob Bates. Game Developer's Market Guide, p. 141, Thomson Course Technology, 2003, ISBN 1-59200-104-1.
^Geryk, Bruce (May 19, 2008). "A History of Real-Time Strategy Games: Dune II". GameSpot. Archived from the original on January 31, 2009. Retrieved May 22, 2020. a game that is largely credited with revolutionizing the strategy genre
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