The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. The FBO is analogous to the render targets model in DirectX. It is used in OpenGL for its efficiency and ease of use. The use of FBOs doesn't suffer from the overhead associated with OpenGL drawing context switching, and has largely superseded the pbuffer and other methods involving context switches.
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and depth information. Framebuffer object technical paper Archived 2013-05-02 at the Wayback Machine Framebufferobject reference at openvidia Example code...
accelerate video playback during the drawing of windows using an OpenGL FramebufferObject or pbuffer. Metacity, an X window manager uses compositing in this...
Australian pay-per-view television channel Faith-based organization Framebufferobject, an architectural element of OpenGL image processing Office of Foreign...
Pixel buffer objects (also named PBOs), which are non-renderable buffers containing raw pixel data. FramebufferObject Pixel buffer objects WGL_EXT_pbuffer...
effects Support for anti-aliased TrueType text Seamless support for framebufferobjects, pbuffers and frame buffer render-to-texture effects Multi-threaded...
v0.5 include a much upgraded and faster OpenGL backend which uses framebufferobjects instead of PBuffers and harmonised the code around standard OpenGL...
OpenGL APIs up to 1.2, and OpenGL extensions, such as FramebufferObjects (FBO) and Vertex Buffer Objects (VBO). Chris Marshall "Language bindings - OpenGL...
Vista. ATI and NVIDIA strongly recommend using compositing desktop/FramebufferObjects for same functionality. Windows Vista is the first Microsoft operating...
only GPU powering Android devices, that does not support GL_RGB FramebufferObjects (FBOs), only GL_RGBA. The newer Galaxy S II (9100G), based on the...
regions. However, almost all computer monitors around the world use RGB. A framebuffer is a digital device for computers which stores data in the so-called...
Trucksy in the US, an old green pickup truck from Roary the Racing Car Framebuffer, in computer technology FreeBASIC, a 32-bit compiler using BASIC syntax...
texture formats such as multisample textures and texture objects, extensive framebufferobject support and a better tuning for applications that make heavy...
previously handled by user-space programs, such as framebuffer managing and mode setting, memory-sharing objects and memory synchronization. Some of these expansions...
colors) Sprite engine[citation needed] 1024×512 framebuffer, 8×8 and 16×16 sprite sizes, bitmap objects[citation needed] Up to 4,000 sprites on screen...
mapping on high-end SGI workstations using multi-pass rendering and framebuffer operations or on low end PC hardware with some tricks using paletted...
Quincunx Graphics card Graphics processing unit Ray tracing (graphics) Framebuffer Game engine Image scaling 2×SaI Deep Learning Super Sampling "Anti-aliasing...
Without RAM-based framebuffers, collision detection is also complicated. The TIA has hardware collision detection for all of these objects through the use...
discrete chips to help their Intel 8080 microprocessor animate their framebuffer graphics. The 1980s began to see the modernization and commercialization...
in computer framebuffers. The SuperPaint framebuffer could also be used to capture input images from video. The first commercial framebuffer was produced...
actual display. It requires an extra memory allocation the same size as a framebuffer, the occasional extra copy, and requires Damage tracking. Thus, enabling...
more expensive, and then sending the resulting rendered frame to the framebuffer the most expensive operation of all. For example, consider rendering...
'on the fly', to generate images one raster-line at a time without a framebuffer, saving the need for then costly memory. Later variants used a hybrid...
OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. DRI implementation is scattered...
driver Paravirtualized Xen devices: block device, network card, console, framebuffer and input device The BIOS implementation used by QEMU starting from version...
labs closed on 24 April 2002. Original development of the RFB (remote framebuffer) protocol and VNC, the desktop sharing technology Development and maintenance...