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OpenSceneGraph information


OpenSceneGraph
Stable release
3.6.5 / January 31, 2020; 4 years ago (2020-01-31)[1]
Repository
  • github.com/openscenegraph/OpenSceneGraph Edit this at Wikidata
Written inC++
Operating systemCross-platform
Type3D graphics
LicenseOpenSceneGraph Public License (LGPL based)
Websitewww.openscenegraph.org
www.openscenegraph.com

OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework),[2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

The toolkit is written in standard C++ using OpenGL,[2] and runs on a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, Solaris and FreeBSD. Since version 3.0.0, OpenSceneGraph also supports application development for mobile platforms, namely iOS and Android.

As of 2021, the project is being succeeded by VulkanSceneGraph project, a Vulkan-based library.[3] OpenSceneGraph is in maintenance phase since 2019.

  1. ^ "Stable releases". www.openscenegraph.com.
  2. ^ a b Anne Ruas; Christopher Gold (2008). Headway in Spatial Data Handling:13th International Symposium on Spatial Data Handling. Springer. p. 370. ISBN 978-3-540-68566-1.
  3. ^ "VulkanSceneGraph Project". openscenegraph.github.io. Retrieved 2021-07-05.

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generation utilities. Plugins for Unity and OpenSceneGraph. Optical head-mounted display support. Free and open source software. Fast enough for real time...

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