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Doom 64 information


Doom 64
North American cover art
Developer(s)Midway Studios San Diego
Nightdive Studios (re-release)
Publisher(s)
  • NA: Midway
  • PAL: GT Interactive
  • WW: Bethesda Softworks
    (re-release)
Designer(s)
  • Randy Estrella
  • Timothy Heydelaar
  • Danny Lewis
Programmer(s)Aaron Seeler
Artist(s)Sukru Gilman
Composer(s)Aubrey Hodges
SeriesDoom
EngineDoom engine
Kex Engine (re-release)
Platform(s)
  • Nintendo 64
  • Nintendo Switch
  • PlayStation 4
  • Windows
  • Xbox One
  • Stadia
ReleaseNintendo 64
  • NA: April 4, 1997
  • PAL: December 2, 1997
NS, PS4, Win, XBO
  • WW: March 20, 2020
Stadia
  • WW: May 12, 2020
Genre(s)First-person shooter
Mode(s)Single-player

Doom 64 is a first-person shooter game by Midway. It was first released for the Nintendo 64 in 1997, as the second spin-off game in the Doom series after Final Doom (1996), and the fourth game in the series overall. A remastered port was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.

Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It has a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. It has new sprite graphics for weapons and monsters.

It received positive reviews from critics, praising its graphics, level design, soundtrack, and general atmosphere, with some criticizing the lack of new gameplay elements compared to the previous games of the series. It gained a cult following, with several fan-made PC source ports and mods.

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