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Diffusion curve information


Diffusion curves are vector graphic primitives for creating smooth-shaded images. Each diffusion curve partitions the 2D graphics space through which it is drawn, defining different colors on either side. When rendered, these colors then spread into the regions on either side of the curve in a way analogous to diffusion. The colors may also be defined to vary smoothly along the curve and the sharpness of the color transition from one side of the curve to the other may also be specified.[1]

Original PhD thesis introducing concept of Diffusion curves.[2]

Diffusion curves have been discussed in relation to being a possible addition to the SVG specification.[3]

  1. ^ Alexandrina Orzan; Adrien Bousseau; Holger Winnemöller; Pascal Barla; Joëlle Thollot; David Salesin (2008). "Diffusion Curves: A Vector Representation for Smooth-Shaded Images" (PDF). ACM Transactions on Graphics. 27. Retrieved 2009-05-25.
  2. ^ Orzan, Alexandrina (2009). "Contour-based Images: Representation, Creation and Manipulation" (PDF). INPG. {{cite journal}}: Cite journal requires |journal= (help)
  3. ^ Rusin, Zack (2008). "SVG in KDE: Freedom of Beauty". svgopen.org. Retrieved 2009-05-25.

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