Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S
Type
Game middleware
Game development tool
Digital audio workstation
License
Proprietary EULA
Website
www.audiokinetic.com
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users...
is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company. Audiokinetic was...
technologies. AudiokineticWwise, audio editing tools and runtime for games. This disambiguation page lists articles associated with the title WWiSE. If an internal...
Audio Connect, allowing for direct transfer of audio assets using Audiokinetic'sWwise middleware. Version 8 of Nuendo was released in June 2017, featuring...
(simulator) You Don't Know Jack Zuma OpenAL irrKlang AMD TrueAudio AudiokineticWwise Somberg, Guy (3 October 2016). Game Audio Programming: Principles...
assets to their games), and the Script Canvas. The audio solution AudiokineticWwise, which is used in many popular games, was added in Beta 1.0, released...
video. Video Games iZotope has developed plugins for use directly in AudiokineticWWise for audio enhancement, voice effects occlusion and room modeling....
Rippy used the AudiokineticWwise pipeline to create dynamic music that changes with the action in the game. Although Rippy used Wwise's tools only for...
"unpredictable", but avoided using "sci-fi" and "digital". The team also used AudiokineticWwise to sync audio with gameplay. The game's soundtrack was composed by...
PS5, PS4 and PS Vita consoles. Audio middleware such as FMOD and AudiokineticWwise supports it. FFmpeg has an implementation of an ATRAC9 decoder. Lossy...
July 2023. Pasian, Alexandra. "Larian Studios selects Wwise for the Future" (PDF). Audiokinetic. Retrieved 1 August 2023. "Divinity, The Sword of Lies...
the CPU. Audiokinetic claimed that it is up to 10%. Independent software vendors (ISV), such as game developers, can use what is called a Wwise audio plugin...
are classical physics: Havok, Newton Game Dynamics and PhysX audio: AudiokineticWwise, FMOD other: SpeedTree A significant share of the available middleware...
following technologies: Umbra by Umbra Software Ltd.; Wwise (WaveWorks Interactive Sound Engine) by Audiokinetic Inc; SpeedTree by Interactive Data Visualization...
tools and engine developed by RAD Game Tools. Wwise - audio engine and authoring tools from Audiokinetic. Gameface - UI middleware engine developed by...
certification websites for Studer Vista series digital audio consoles and Audiokinetic'sWwise game audio integration software, contributed articles to audio trade...
(discontinued) Autodesk Media & Entertainment Collection Wwise (under license from Audiokinetic) Website www.autodesk.com/industry/media-entertainment...