This article is about a field of research. For other uses, see Artificial life (disambiguation).
"ALife" redirects here. Not to be confused with Alife.
Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry.[1] The discipline was named by Christopher Langton, an American theoretical biologist, in 1986.[2] In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico.[3] There are three main kinds of alife,[4] named for their approaches: soft,[5] from software; hard,[6] from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena.[7][8]
^The MIT Encyclopedia of the Cognitive Sciences, The MIT Press, p.37. ISBN 978-0-262-73144-7
^"The Game Industry's Dr. Frankenstein". Next Generation. No. 35. Imagine Media. November 1997. p. 10.
^Mark A. Bedau (November 2003). "Artificial life: organization, adaptation and complexity from the bottom up" (PDF). Trends in Cognitive Sciences. Archived from the original (PDF) on 2008-12-02. Retrieved 2007-01-19.
^Maciej Komosinski and Andrew Adamatzky (2009). Artificial Life Models in Software. New York: Springer. ISBN 978-1-84882-284-9.
^Andrew Adamatzky and Maciej Komosinski (2009). Artificial Life Models in Hardware. New York: Springer. ISBN 978-1-84882-529-1.
^Langton, Christopher. "What is Artificial Life?". Archived from the original on 2007-01-17. Retrieved 2007-01-19.
^Aguilar, W., Santamaría-Bonfil, G., Froese, T., and Gershenson, C. (2014). The past, present, and future of artificial life. Frontiers in Robotics and AI, 1(8). https://dx.doi.org/10.3389/frobt.2014.00008
Artificiallife (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through...
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more complex structure. Life is only known to exist on Earth but extraterrestrial life is thought probable. Artificiallife is being simulated and explored...
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Artificial reproduction is the re-creation of life by other than the natural means and natural causes. It involves building of new life following human...
Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems. It is a field of research in...
along with the processes that led to them. The field originated in artificiallife but has shown to be a versatile method with applications in many fields...
life for at least 3000 years. As seen in tales ranging from Pygmalion to Frankenstein, humanity has long been intrigued by the concept of artificial life...
artificial cell, synthetic cell or minimal cell is an engineered particle that mimics one or many functions of a biological cell. Often, artificial cells...
concerned with the creation of artificial animals or artificial people (or, at least, artificial creatures; see artificiallife) so the discipline is of considerable...
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An artificial reef (AR) is a human-created freshwater or marine benthic structure. Typically built in areas with a generally featureless bottom to promote...
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs)...
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anthroparia in his dream but there is no mention of the creation of artificiallife. In his commentary, Jung equates the homunculus with the Philosopher's...
An artificial womb or artificial uterus is a device that would allow for extracorporeal pregnancy, by growing a fetus outside the body of an organism...
A god game is an artificiallife game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural...
adapted to life in anoxic conditions in the L'Atalante basin, like Spinoloricus cinziae, have mitochondria. Unsolved problems in artificiallife include:...
modified organisms in synthetic collective intelligence. Boids is an artificiallife program, developed by Craig Reynolds in 1986, which simulates flocking...