This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Ageia" – news · newspapers · books · scholar · JSTOR(April 2013) (Learn how and when to remove this message)
Ageia Technologies, Inc.
Industry
Semiconductors
Founded
2002
Defunct
February 13, 2008
Fate
Acquired by and merged into Nvidia Corporation
Headquarters
Santa Clara, California, United States
Key people
Manju Hegde, CEO
Curtis Matthew Davis, COO, President, & Co-founder
Products
Physics Processing Units Physics engines
Website
www.ageia.com
Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.[1]
Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip, commercializing it in the form of the Ageia PhysX, a discrete PCI card.[2] Soon after the Ageia implementation of their PhysX processor, ATI and Nvidia announced their own physics implementations.[3]
On September 1, 2005, AGEIA acquired Meqon, a physics development company based in Sweden. Known for its forward-looking features and multi-platform support, Meqon earned international acclaim for its physics technology incorporated in 3D Realms’ Duke Nukem Forever and Saber Interactive's TimeShift.[4]
On February 4, 2008, Nvidia announced that it would acquire Ageia.[5] On February 13, 2008, the merger was finalized.[6][7]
The PhysX engine is now known as Nvidia PhysX, and has been adapted to be run on Nvidia's GPUs.[8]
^"Ageia To Give Away PhysX SDK On PC". gamedeveloper.com. 2006-11-22. Retrieved 2024-04-11.
^"AGEIA Brings First Dedicated Physics Processor To Market; Launches New Age in Interactive Gaming". gamesindustry.biz. 2006-03-22. Retrieved 2024-04-11.
^"PhysX PPU soon to be in open war with AMD/ATI and NVIDIA". arstechnica.com. 2007-02-22. Retrieved 2024-04-11.
^"AGEIA Acquires Meqon Research AB". MOUNTAIN VIEW, Calif. September 1, 2005. Archived from the original on 2005-10-27.
^Smalley, Tim (4 February 2008). "Nvidia set to acquire Ageia". bit-tech.net. Retrieved 5 February 2008.
^"NVIDIA completes Acquisition of AGEIA Technologies" (press-release). nvidia.com. 2008-02-13. Archived from the original on 2008-02-14. Retrieved 2024-04-11.
^Smalley, Tim (14 February 2008). "Nvidia finalises Ageia deal, details future plans". bittech.
^"GameWorks PhysX Overview". nvidia.com. Archived from the original on 2014-03-18. Retrieved 2024-04-11.
Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit...
to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued...
coined by Ageia to describe its PhysX chip. Several other technologies in the CPU-GPU spectrum have some features in common with it, although Ageia's product...
motherboards. Physics processing units (PPUs), such as the Nvidia PhysX (formerly AGEIA PhysX) card, are also available to accelerate physics simulations in modern...
the acquisition of PortalPlayer, Inc. In February 2008, Nvidia acquired Ageia, developer of PhysX, a physics engine and physics processing unit. Nvidia...
removal of unused cables. BFG Technologies offered a 128MB PPU that uses Ageia's PhysX processing chip and libraries. The card was only available in a PCI...
Entertainment Publisher(s) Electronic Arts Engine Proprietary game engine, Ageia PhysX for physics (now PhysX by Nvidia) Platform(s) Microsoft Windows Release...
release in four years. It introduced DirectX 9 native 3D rendering and the AGEIA PhysX physics engine, panel docking, QuickTime 7 support, Windows Media...
Blaster Audigy and the Sound Blaster X-Fi are more recent examples. In 2006, AGEIA announced an add-in card for computers that it called the PhysX PPU. PhysX...
virtual world using NVIDIA PhysX technology (3D engine originally written by Ageia) that includes advanced physics. There are several simulation environments...
Online game & co-development.) Meqon Research AB (Founded 2002. Acquired by AGEIA Technologies in 2005. Physics engine middleware.) Refraction Games (Founded...
APIs. Their Havok FX API focuses especially on particle system effects. Ageia - now a subsidiary of Nvidia - provides a particle system and other game...
GamesRadar awarded the PC version of Switchball 8 out of 10, praising the AGEIA physics engine, commenting that "the rolling and bumping and knocking and...
Cellfactor: Revolution, a single-player and multiplayer game that uses the Ageia Physx engine. Championship Manager: Season 01/02, a football management...
performs graphics operations in the main CPU's place. The term was coined by Ageia's marketing to describe their PhysX chip to consumers. Several other technologies...
was released in May 2006) designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset. The game used Artificial Studio's...
an option in some models. New with this version was a built-in optional AGEIA physics card to enable PhysX enhanced titles to take advantage of hardware...
Online Entertainment. He was also involved with several startups including Ageia, which aims to bring the first "physics accelerator" chip for games to market...
Destruction (2007) – An apocalyptic, first-person shooter (FPS), built around the AGEIA PhysX processor with Unreal Engine 3. It featured a piece-by-piece destruction...
E3 2006. There it was revealed that the game would have support for the Ageia's PhysX processor. The company that created the game, Black Element Software...
ones at 123 Townsend Street, across from AT&T Park. Secret Level became Ageia's first NovodeX solution development house in March 2005. The art department...
Rogério Silva Composer(s) Dyna Media Engine Unreal Engine 3 EMotion FX 2 AGEIA PhysX Platform(s) Microsoft Windows Xbox 360 Release Cancelled Genre(s)...