Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD.[1]
Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".[2]
ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012.[3]
^"Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD".
practical texturecompression systems are S3 TextureCompression (S3TC), PVRTC, Ericsson TextureCompression (ETC) and AdaptiveScalableTextureCompression (ASTC);...
early forerunner of modern texturecompression algorithms, such as S3 TextureCompression and AdaptiveScalableTextureCompression. It is closely related...
compression) Cartesian Perceptual Compression, also known as CPC Fractal compression JBIG2 (lossless or lossy compression) S3TC texturecompression for...
may include color and texture statistics, small preview images, and author or copyright information. Processing power. Compression algorithms require different...
PS3, whilst consuming significantly less power. Support AdaptiveScalableTextureCompression. In late April 2014, Nvidia shipped the "Jetson TK1" development...
264/AVC containing the amendment for Scalable Video Coding (SVC) containing Scalable Baseline, Scalable High, and Scalable High Intra profiles. Version 9 (Edition...
Springs, Northern Territory, Australia AdaptiveScalableTextureCompression, a lossy block-based texturecompression algorithm Succinylornithine transaminase...
method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted...
motion-compensated DCT or adaptive scene coding, in 1981. Motion-compensated DCT later became the standard coding technique for video compression from the late 1980s...
Experts Group to enable lossless compression. However, the term may also be used to refer to all lossless compression schemes developed by the group, including...
Allen Yang, Shankar Sastry and Yi Ma Natural Image Segmentation with AdaptiveTexture and Boundary Encoding Archived 2016-05-19 at the Wayback Machine, Proceedings...
distortions become less visible where there is significant activity or "texture" in the image. The predecessor of SSIM was called Universal Quality Index...
enough evidence that it is adaptive to all kinds of input data. Also, this method is narrowly restricted to be use on texture analysis and image processing...
graphics systems use texture mapping to apply images, or textures, to geometric objects. Commodity PC graphics cards are fast at texturing and can efficiently...
assumed. <texture> The optional texture element defines one or more images or textures for color or texture mapping, each with an associated texture ID. <constellation>...
416–729,166 triangles per frame at 30 frames per second 4 textures per pass, texturecompression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)...
Unified Shaders : Texture Mapping Units : Render Output Units Lacks hardware video encoder The R9 285 utilizes loss-less colour compression which can increase...
design Smacker video, a codec based on a similar design S3 TextureCompression, a texturecompression format based on a similar design "Troubleshooting Video...
order to adapt the data bit streams to the constraints related to the limitation of the bandwidths a reduction of the size of the data by compression of the...
compression. The GPU is capable of dual display output (HydraVision) and is equipped with a video decoding engine (Video Immersion II) with adaptive hardware...
the AV1 reference encoder achieved 34%, 46.2%, and 50.3% higher data compression than libvpx-vp9, x264 High profile, and x264 Main profile respectively...
different temporal scales of acoustic events. Finding repetitions and similar sub-sequences of sonic events is important for tasks such as texture synthesis and...