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Adaptive scalable texture compression information


Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD.[1]

Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".[2]

ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012.[3]

  1. ^ "Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD".
  2. ^ "Adaptive Scalable Texture Compression" (PDF). HPG 2012. Retrieved 2012-06-27.
  3. ^ "Khronos Releases ATSC Next-Generation Texture Compression Specification". The Khronos Group Inc. 2012-08-06. Retrieved 2012-08-06.

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